Tunnel Doors placement issues

Dont center on tunnels correctly, or at least not very well.

Cannot move them after they are placed

3 Likes

Same experience here. They’re offset, leaving a gap on one side. They’re still functional as far as I can tell, Hearthlings use the door, but visually they’re unpleasant and yes, they’re stuck there unless you destroy them.

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Hey there @Wrytt, welcome to the Discourse! Thanks for the confirmation.

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Just wanted to post that I have noticed this off-centered placement of the new tunnel doors as well. I wasn’t too bothered by it - figured it’s just a graphical glitch they’ll fix - but then when things started spawning down in my mining tunnels, I noticed they are ignoring these doors and going right through them! Shouldn’t these be a defensive mechanism to help keep monsters from getting up into your main area from the mines? I watched two lizards go right through the closed doors last night. :frowning:

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Continuing the discussion from Footman Promotion and Medical Attention Bugs:

Summary:
Note: This report utilizes the save game referenced in the linked topic above.

There appears to be an entity alignment issue with the new Tunnel Door. It does not line up correctly with tunnels, in either ghost or placed form. See screenshots below, and the save game included in the linked topic for samples.

Affected Version:
Alpha 14, Dev 2795, x64

Screenshots:
Ghosted Form:

Pending Placement Form:

Placed Form:

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can confirm this … its just 1 voxel to small :wink:

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Hmm… I dunno… I think it’s just be too far over to the right. Note how the door frame is embedded in the rockface?

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@megashub is correct, its just off to the side a bit too much, not actually too small.

and besides, that would have been 5 voxels to small, not just 1 :wink:

ok 1 line of voxel :wink: and with the doorframe … the only way is to remove it or make the indoor smaller so that the frame is more inline … how this make sense?

After I played with it for a bit I realized that Tunnel Doors are for three blocks wide tunnels, so if you plan on using them, dig a 3 blocks wide tunnel with ‘n’ not ‘m’ tool.

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While that might be the case at the moment, it is not intentional. @Tom’s goal were for these to be usable with the larger mining tool…

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They definitely look 4 voxels wide, shifted over a partial voxel.

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