Insanity:
Your Hearthling occasionally does something more times than necessary, feeding the sheep twice, making extra tools, mines extra blocks, the works.
Adventurous:
Spirit boost, but occasionally wanders instead of doing work.
Homebody:
If able, will do work close to or inside a building.
Psychotic:
Increased body and decreased chance to run away in combat, but when in a group causes allies to be more likely to run.
Charismatic:
Increases nearby Hearthlings’ morale in and out of combat.
Neat Freak:
Will prioritize moving stuff to storage areas much higher than normal.
Made some for you guys to check out. If you like them I may add more later.
–BASE TRAITS– Bloodthirsty- Attack is increased by 5, but has a 0.01% chance to attack wildlife and hearthlings. Expert Armorer- Increases armor rating of pieces created by this hearthling. Expert Weaponsmith- Increases weapon damage of pieces created by this hearthling. Courageous- Courage stat is increased by 20. Hard to Kill- Hit points doubled. Absolute Loyalty- Willpower stat is increased by 10 Hard Worker- Diligence increased by 10, Stamina increased by 10. Iron Skin- Base defense stat is increased by 5. Iron Will- Base willpower stat is increased by 5. Quick Learner- Willpower +10 Impressive Presence- Willpower +5, Courage +10, Menace +5 Lazy- Speed -5, Diligence -5, Inventiveness -5
Mischievous - Leaves blocks on roofs and ladders after construction, takes bits of old buildings to make new ones, idles, puts blocks in wrong storage zone, climbs trees etc
hmm… im not sure that fits the more “family friendly” approach that TR is taking, it seems a bit to crude and violent for the cute style of Stonehearth.