##Automatic Google Translation:
HI ~~ Developers Members Hello everyone I am from Taiwan players george Ku,
first of all thanks for your idea so interesting game where we play, you hard.
After more than a week gaming experience, I joined the test version to play,
some games I think we can do better set of changes, so providing a
some advice to give you a reference to the following is my opinion blue exhibitions.
Built Class
1: I recommend that the order should be forced to the floor construction> Wall and Floor> roof> Various decorative objects
I found was a small built in this area do not have problems, but if the construction of large-scale construction process was often chaotic, sequential AI work to reduce errors compared with the situation.
For example, to fill out the floor surface after completion of the floor surface after excavation began building the region’s walls and floors before finally roofing works.
2: The roof of the building type
, although the development team to give players a variety of types of roof shapes, but perhaps not the players want, whether objects can be added with the same editing function block.
But the increase is set to cut the roof box instead of the box object, perhaps it can solve the problem of confusion AI build order.
3: Roof set
himself a designer of architectural space in a building only define why it can only have a roof, a construction material may distinguish several blocks link.
Oh roof can only set one do that because of the problems the team can not improve. Character control Class 1: I admire the production team for the type of work people can fine-tuning, but all rely on the AI operation sometimes after people still stuck, whether the same design with military functions, allowing the player to control the character of a more detailed action to reduce card living with BUG occurred. Such as specifying construction, designated pick up objects, to specify logging and specify the work area, and so on and so on … Appropriate instruction can reduce AI computing and reduce people stuck in a daze situation occurs, can be troublesome, but can enhance the quality of the game will be smooth and not more valuable. Military control setting 1: How the beta version archers and fight the current pastor, because you can directly use the mouse to move or target point was the setting chosen, the current in the control I think it is too much trouble, there is a defensive sentinel eat the result of their own to dinner and then back to a defensive point or can be set to allow players to patrol the area when the defense needs. 2
Training) The latest test version of the military escalation need to turn to the defense or three archers, but only enough to be practiced and other monsters, monster late getting stronger, the number of troops chain has become increasingly difficult and recommended that the fighting career reaches full grade 6 Once it can be opened so that the production of the training apparatus training new soldiers trained, but most need to rely on third-grade rest made real. Continued fighting force also advantageous complement of culture after the death of the character to fill the vacancy. 3: set alarm People will hand back and forth over Daguai This sets me wondering if there is a basic defense Mujian why not take up arms to attack it ?? provided weapons rack, only to put a weapon into the war, when the alarm sounded when not setting occupational civilians taken down within a range of weapons to fight the enemy invasion banner 15 grid squares, whether this is more true. The remaining classes will not only avoid attack or escape.
These are currently think I can improve, providing a little advice to write your reference, add lighting operation is scary, consider optimizing lighting may have caused delay it ?? expect the official listing of the day.