I’m right there with you. And honestly, I’m not seeing why this is needed or even wanted. Like what’s wrong with the current system? What are they really achieving from changing the system this drastically? For mages I can understand knowledge “spheres”, and maybe even some unlockable items above base value (like the ability to always craft fine objects), but for general jobs, this doesn’t make sense at all.
Sorry, I guess I’m that guy…again…but I think this is one of the more worse ideas to be implemented, especially at this stage in the game. Yes, the current system is bland and could use some flavor.
In y’all’s design notes, you had an image of XCom’s leveling system, and that would definitely add flavor, as well as being able to have a class specialize in a subclass (footman only using shortswords vs longswords). But to try and completely rewrite the whole system, especially in this ideal, seems like you’re trying to fix something that’s nowhere near as broke as you’re making out to be. In an RPG, this would work great (see Final Fantasy VII materia system), but in a city builder, it’s going to be more annoying in the ways that @Solus has stated than not.