Hey yall, I’m here with another random fourm post! Let’s talk races. As you all should know by now, team radiant has stated there will be multiple different races in the future. I’m here to talk about how this would effect the gameplay of your or any town. Let’s start with the non-human races, or as I like to call them, the other half. Just as a side-note, in every race, I will go over aesthetic and class differences each race could make, as well as general gameplay stuff.
The Rabbit-people
As you all know, the rabbit people were one of the first stretch goals in the kickstarter to be reached. Similar to goblins or dwarves, they will be playable eventually.
Aesthetic
This may or may not change gameplay as well, but I can imagine the rabbits having hobbit home-like “buildings”. They would probably use a lot of organic décor, since they are rabbits after all. The only problem this could generate is the mason losing even more purpose and the carpenter gaining more.
Classes
As I stated with the whole “organic” thing, the rabbits would mostly stray from inorganic materials in their classes (sorry blacksmith). Another thing they would stray from is meat. Obviously because rabbits are vegetarians. This means farmers would be extremely important, and there would be no such thing as a trapper, or hunter. Sheep herding might still be possible, but they still couldn’t kill animals. As for combat, I think the rabbits would use things like roots (like the large rabbit from the loading screen) as well as branches, and maybe even an earlier magic orientation.
Gameplay
There’s not much I haven’t already gone over. Rabbits would have a more magic and organic focus, as well as having different building strategies.
Goblins
For those of you whom doubt me, yes, goblins will be playable in the future. Let’s go over them.
Aesthetic
I imagine the goblins having a warlike feeling to their villages, buildings, and etc. They would also have a “generic fantasy monster” feel to their villages, with things like heads on spikes, demonic campfires, cages, and such.
Classes
Obviously, goblins main orientation would be on killing stuff, in 2 ways to be exact. First off, their food supply, and their homes. Notices how almost everything in the goblin camp is made of dead stuff. Their homes, clothes, their campfire, even some of their weapons. Where would they get all this? Trapping and hunting of course. The hunter class, as a matter of fact, would probably be a more basic class, because of the goblins ‘dead stuff’ requirements. The mason/ blacksmith also might be more basic classes, since I noticed the don’t really use wood for anything except maybe their campfire. The second part of the killing, is combat. Obviously in the current game goblins are very combat- oriented, so why not make it that way? Crafting would obviously focus on supplying your warriors, and perhaps footmen could be more important?
Gameplay
As I said, a lot of goblin life would be combat-related. However, what I failed to mention is my thoughts on houses. First off, they would be made mostly out of pelts, with a bit of wood. Albeit I have no clue on how indoor décor would work, I do know that goblins wouldn’t really have a permanent settlement. They would always move their homes, looking for hearthlings, rabbits, and dwarves to pick on. Only very late in to the game would you have a permanent settlement, and even then, you would be sending goblins here and there, to and fro, to attack all the other races.
That’s all the time I have for now, next time I’ll be talking about dwarves and The Ascendancy ( the green shirts). But there’s only one last thing I want to say, and that is how frustrating it is that goblins would get a beastmaster way early on thanks to the wolves.