The Many Adventures of the Kitty of Doom

Lonely Isles, Day 3 report:

After noticing some of the workers sitting on the ground in the stockpile to eat dinner yesterday, the leader decided this simply wouldn’t do and comissioned the setup of a temporary dining area, with stone tables and luxury stone chairs.

Everyone was so happy to hear, there was a rush from all parts of the island and all jobs in progress to help set it up for the community!

The almighty leader commented about needing some umbrellas to make the setup perfect. We were not sure what she meant by that.


We were also pleasantly surprised when a new pioneer washed up on our shore introducing himself as Tharlite Ogrish


LOOK AT THE ADORABLE FRIEND THAT MILES MADE TODAY! LOOK AT HIM! LOOK AT THE CUTENESS!

Ahem, sorry, this is why we try to refrain from letting the leader write the reports…


After work entirely stalled on construction even when an order went out to not mine or haul, the leader got very angry and ordered it to be torn down…

We expected to see new orders for that spot the moment it is cleared, as possible…



GASP! A sudden varanus!


RUN, MILES, RUN!!!


No, D’Lanara, run! RUN!

Good girl!

Oh no, Miles!

Hazumu and Tharlite have had enough of you, foul beast!


Nothing to see here, citizen. Move along.

4 Likes

Lonely Isles, Nightly Report 3 & Daily Report 4 (because they kinda melded together):

Concerned for the victims of the varanus attack, D’Lanara has decided to take up working with herbs. What bit of them we have currently…


The leader has recommissioned work on the warehouse; when placing it where the old one stood didn’t work, she opted to simply sink it down another layer. Who doesn’t love inset buildings?


HEY! Little nameless fox! (why can’t we name you, little pet?) Animals do not belong on the beds!


A new discovery has made the need to expand to the nearby island more urgent - there is someone living over there, trapped and alone…

One of our scouts noticed him mid morning, and they started exchanging messages via paper airplanes. We learned his name and pertinent information:

-and sent over orders suggesting he establish a stockpile and start gathering materials until we can get to him.


A varanus, again! They must be attracted by the cries of the creatures caught in Miles’ traps…

I mean, just look at how that fox is looking at it. VERY SUSPICIOUS!

But Alpha Patrol is here, and they mean business!


The leader was SO happy to see people using the picnic area!


4 Likes

Okay, seriously. Second time, they’ve gotten to this point, and stop building no matter what I do.

Time to roll back to the last stable build and start anew, because this is simply making me quite POed.

-edit-

Okay, I’ll try upgrading to the newest first…

2 Likes

hmm… is that build sunken into the ground 1 block? or am i just seeing things now…

if it is, try moving it out of the hole, because i know that having a building right up against a wall or in a hole used to cause problems… but that might have been fixed…

It’s one down, but it did the exact same thing when it was at ground level - and then I couldn’t build on the exact same spot, so I had to sink it one to rebuild on the spot

hmm… well i guess i would suggest uploading the template over in this thread,

http://discourse.stonehearth.net/t/a14-a15-the-buildings-my-hearthling-will-not-build-thread/14704/45?u=8bitcrab

sorry i’m not of much help other then that…

It’s alright, Monsieur Crabs.

I’ve updated my game, but not much luck. I think I’m going to move back to the forest.
The islands have been an interesting challenge, but… I’m just a sucker for the woodlands.

2 Likes

The Mt. Forest Frontier - Starting Logs:

Wow, I am tempted to name this one the Redwoods of Redheads, I mean, look at this roster!

Why Mt. Forestry Frontier?

Because I have decided to try something new [and likely challenging!]

In case you can’t read it very well, that seed number is: 393186969

The world is at our feet, my children.

Let’s go get it!

Mt. Forest Frontier.zip (4.1 MB)

4 Likes

[spoiler]And our first error!

develop-2881 (x64)
Uncaught TypeError: Cannot read property ‘save_version’ of undefined
TypeError: Cannot read property ‘save_version’ of undefined
at http://radiant/stonehearth/ui/game/save_view/save_view.js:38:34
at http://radiant/radiant/js/radiant/object.js:314:26
at Object. (http://radiant/radiant/js/radiant/object.js:295:19)
at Function.jQuery.extend.each (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:665:23)
at Object.radiant.each (http://radiant/radiant/js/radiant/object.js:293:15)
at Object.radiant.map_to_array (http://radiant/radiant/js/radiant/object.js:310:15)
at App.SaveController.Ember.Controller.extend._formatSaves (http://radiant/stonehearth/ui/game/save_view/save_view.js:33:26)
at Object. (http://radiant/stonehearth/ui/game/save_view/save_view.js:23:39)
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.fireWith [as resolveWith] (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3160:7)

And

develop-2881 (x64)
Uncaught TypeError: Cannot read property ‘save_version’ of undefined
TypeError: Cannot read property ‘save_version’ of undefined
at http://radiant/stonehearth/ui/game/save_view/save_view.js:38:34
at http://radiant/radiant/js/radiant/object.js:314:26
at Object. (http://radiant/radiant/js/radiant/object.js:295:19)
at Function.jQuery.extend.each (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:665:23)
at Object.radiant.each (http://radiant/radiant/js/radiant/object.js:293:15)
at Object.radiant.map_to_array (http://radiant/radiant/js/radiant/object.js:310:15)
at App.SaveController.Ember.Controller.extend._formatSaves (http://radiant/stonehearth/ui/game/save_view/save_view.js:33:26)
at Object. (http://radiant/stonehearth/ui/game/save_view/save_view.js:23:39)
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.fireWith [as resolveWith] (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3160:7)

And

develop-2881 (x64)
@stonehearth/components/ai/ai_component.lua:566: (32015 Altros) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: could not reserve region
stack traceback:
radiant/modules/common.lua:223: in function 'report_traceback’
radiant/modules/common.lua:442: in function 'verify’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:524>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:524: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

And

develop-2881 (x64)
@stonehearth/components/ai/ai_component.lua:566: (31592 Ky’Tenne) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: could not reserve region
stack traceback:
radiant/modules/common.lua:223: in function 'report_traceback’
radiant/modules/common.lua:442: in function 'verify’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:524>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:524: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>[/spoiler]

TFF Day 1:

We’re carving into the side of the mountaintop, with the intent of making our first structure within it.

Supplies are being gathered from all of this level of the mountain.

And the first jobs have been assigned.
Though given the inability to hunt this high up, Kysh might be temporarily reassigned work…

He came all the way up here to give us a basket of berries, isn’t that sweet?

Our first sunset… it is quite the view.

5 Likes

That first error has been popping up every few minutes…

could you perhaps create a report for it over in the Bug Reports category.

1 Like

So, in the spirit that these Expeditions are truly and uniquely doomed, game bloody game save files have all abandoned ship. Ahem, that is, after the newest update, for no apparent reason, the game has opted to not let me load any of my files, and is not even showing them despite them clearly being in the saved games folder.

I think I might do the unthinkable, and strip out all my mods before I try the next one.
I will greatly miss the extra food and crafting options, but I come to realize I don’t think I’ve actually played a vanilla game since the very first one the night the game was gifted to me…

…making an exception for the terrain colour slabs, holes in my world annoy me way too much.
And technically debug tools…

3 Likes

Truly doomed! One of my friends gifted me a game I had been following its entire development, Stardew Valley, so I’ve been obsessed with that all week - hence my absence. Hehe, sorry!
But I see there is a new release at last, so I very much want to break into it!

4 Likes

This is the story of…
…a brave [and perhaps slightly foolish] band of settlers from The Ascendancy, a prosperous and industrious kingdom [with a few leader type figures of questionable sanity that they wish to ship away].
Seeking new lands and adventure [and possibly their doom], they set off to Darkmoor Forest, a location that is sure to be an inspiring place to start anew. [Just ignore all those eyes watching us from the shadows!]

Leader’s notes: Tigre: Farmer/Chef - Altross: Herbalist? - Ishi: Mason - Rowen: Guard
Ky’Tenne: Carpenter - Lorzen: Trapper? - Shu: Farmer

…and my game crashed while I was tabbed away. Seriously, living up to my name of Kitty of Doom…

2 Likes

Okay, trying this again, so same blah blah blah as above, up until the roster, which we shall replace wiiith…

The Leader’s scribbled notes: Rose: Herbalist - Lujang: Carpenter - Hazumu: Guard - Ishi: Mason - Yumi: Trapper? - Till: Worker/Smith - Katrina: Farmer/Chef

Destination:

The arrival:

4 Likes

Day 1:

The great leader has given us starting orders before we even had time to fully get our bearings after the long journey.
Including:


Camp being “properly” established


Lujang being given the carpenter’s saw, and Yumi the hunter’s knife (if with great hesitation)


Instructions to clear the entire island to start preparing for construction.


An Ancient One in the nearby cliffs! We must make an objective of heading that way, so we may give it proper respect!



Why, hello little furry ones…


Why build a bridge, when we can TUNNEL!


Oh me oh my, the leader forgot to assign the carpenter any actual work to do! This won’t do at all!

MUCH better!


Gifts!

…not the greatest of gifts, but, yay, gifts!


Promotion time!

Congrats, Kat!

Now get to work at it!

[quote=“Kat, post:1, topic:20687, full:true”]
:unamused: [/quote]

Speaking of congratulations;

Good job, Lujang! Keep up the hard work!


Ah, an excellent spot for the starting gardens, Kat! What have you done there?

Excellent plotting; now, get to planting!


Wow, congrats AGAIN, Lujang!

See, this is why I gave you so many orders!


Night is fall on our first day of the new venture…

A caravan!

Hmm… well, yes, that seems like an excellent trade! Lujang will simply have to make another hoe!

Speaking of, you are just the busiest bee, aren’t you, Lu?


Guys, seriously, can’t you clean up after yourselves? How are we supposed to build like this?
Well, seeing the island is still a mess…


The sun rises on a new day…

5 Likes

Well, one lousy semester and half a hectic one later, I have reinstalled the game and updated to 17, largely because the update notes fished me back in! So, seeing I don’t have my save games anymore, time for yet another new start! …good thing I actually kinda enjoy starting new? >.>


For this colonial attempt, we’re sending our Ascendancy victims volunteers to the recently discovered Anorien mountains (By @Vargbane) , as the area caught our leader’s eye.

(Our leader was slightly disappointed at the lack of a mountain sketch from our scouts, and has sworn to doodle one during her next lecture class)


After scouring several scout reports, our leader has decided on this spot:

Which, in person, looked like this:

Lovely, yes?


And who are our brave settlers that will be founding Nachtal? Meet the crew!


3 Likes

Nachtal, Day 1:

-Lokun prompted to Carpenter

-Altros prompted to Trapper



A kind man brought us some food!


Work on carving out the valley to our liking began.
As has actual carving - our carpenter has begun his tireless working on wooden goods for our community, starting with a basic bed for each civilian, a weaver’s spindle to promote someone to that craft, and some swords for protection.


And so our weaver has taken up her craft!


As the sun sets, everyone has been assigned their bed;

(What a cool feature!)

2 Likes

Nachtal, Day 2:

Today is off to a fast start, with new promotions!

Leira has taken the mason’s chisel

Tigre has set off to start up a farm to feed the community


…I got distracted…
Not to say anything bad happened, really, I just kept playing and stopped logging it, haha. Maybe I should do a recording or some-
-eyes webcam-
-gulps-
…I just need to keep better track of what I’m doing -nod-

2 Likes