The autosave of a newer game overwrote that specific save game, but I quickly started a new Peaceful game and built it up to 27 citizens (the game started to lag way before 27 citizens).
While the game was lagging, I tried to build structures, made mistake in calculation and when I tried to remove them, they’re not able to be removed. These bugs show up:
…onehearth/components/building/building_component.lua:727: attempt to index field ‘entity’ (a nil value)
…onehearth/components/building/building_component.lua:727: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>
c++ exception: lua runtime error
I have attached the save game with the post.
Stonehearth Lag Issue.7z (6.2 MB)