I can play Fallout 4 and Witcher 3 with low to medium graphics in my laptop pretty smooth with over 45 fps. However, as soon as I reach around 15 villagers and items are maxing out, the game brings my entire computer to a grinding halt. Usually it ends with Stonehearth crashing on me.
Can someone please help me fix the problem? Thank you very much.
I wonder if it has to do with your mixed graphics or if it’s a memory issue.
Do you have a crash.dmp and / or stonehearth.log files inside C:\Program Files (x86)\Steam\steamapps\common\Stonehearth that you could upload?
Also, the savefile that crashed your game might be useful in diagnosing your case.
To upload a save, locate the folder in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install), zip the individual save’s folder (not the entire saved_games folder), and upload it. If the *.zip is less than 10 MB, feel free to upload it directly to the Discourse. If larger, please upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
The autosave of a newer game overwrote that specific save game, but I quickly started a new Peaceful game and built it up to 27 citizens (the game started to lag way before 27 citizens).
While the game was lagging, I tried to build structures, made mistake in calculation and when I tried to remove them, they’re not able to be removed. These bugs show up:
…onehearth/components/building/building_component.lua:727: attempt to index field ‘entity’ (a nil value)
…onehearth/components/building/building_component.lua:727: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>