Simply amazing! I don’t know where to start!
First off, it’s awesome to see you’re enjoying the game still as much as we are. This tight but tidy and cosy town shows a different experience from the sort of towns we’ve seen you guys build up in videos in the past (they tend to be sprawling and built on flat ground, much like the early concept art); rationally I knew you guys would have to test other ways of playing but it’s great to see one of those other ideas in practice.
Secondly, those sneak-previews… very exciting! I love the way you’ve used Bruno’s canyon biome as a test-bed for a mixed RC and Ascendancy town, it’s just very fitting from a story perspective and you can see that thread weaving throughout the whole gallery of images. By combining the new features, an amazing mod, and the recently featured content (e.g. the town progression mechanics), you’ve given us a great insight into how different parts of the game work together now; how the interactions between environment and player choices + in-game events all build together into a narrative for the player. Great stuff!
Alpha 24 is going to be a big one, indeed!