I have hours into the game and I like the directions its going.
Here are some things I would like to see:
- Cave Dwellings - I like to build elaborate systems into the hill/mtn side. Like dwarves.
- Even if this is not a design thing, I think its relevant. This brings up the new “happiness” system. I put windows in my caves and still get the to crowded negative, I think this should be adjusted.
- Turning off abilities - I think we should be able to toggle on and off certain job abilities. For example, the trapper’s tame pet. I know this may have some usefulness later in the game, but I dislike it.
- Saved resources - There should be a way to make certain things, food, tools immune to being used.
Just my little contribution.