Having similar problems; it isn’t just “slow”, but seems to perform smoothly for .5 seconds, then freezes for .5 seconds, at worst. Doesn’t matter if it is on minimum specs or maximum. The problem occurs at every game speed. Sometimes the problem goes away briefly when changing game speeds (up or down), or saving and immediately loading the save, sometimes a few seconds, sometimes a few minutes.
Task manager puts cpu loads (with almost nothing else open) between 20-25%, GPU load (according to GPU-Z) at 20-30% avg. 22%.
Have two games going, one “hard mode” and other on “peaceful”. Started the peaceful one after the hard one became virtually unplayable, but did notice that in the hard mode game that the problem got worse as enemies spawned, and problem would go away if ALL enemies on the map were killed. Started the peaceful game because thought I could avoid the problem. Hard mode game has 40 villagers, but the peaceful mode game started having problems at only 23 villagers.
The big game uses about 2.5gb ram, the other 1.7.
Specs (not overclocking anything):
64gb DDR4 2400
GeForce 1080 GTX 8gb
950 PRO M.2 SSD 512gb
I can’t find any performance metric showing stress. No “lag” in any other games. No Stonehearth games have any issues till 20+ villagers.
To note, running Steam version Alpha 17.
Edit: I think I have greatly narrowed down the issue and feel a little silly I didn’t think of this before – Performance issue can be perfectly replicated by putting ~20,000 blocks into queue for mining; use “mine tunnel” on the surface and select 3 40x40x4 areas to mine.
I’ll update if I am able to replicate it some other way.