Hyped!
That should be mighty interesting.
Some ideas immediately popping to mind:
Fresh: “Snapping” idea
Old: improving SHED to support most tracks from the game (currently only cubemitters are supported)
I’m also very interested in details about the current work on lighting system, about how the light is implemented and works within the game (consciously modding lights requires the understanding of how do Bezier curves work for brightness/radius/color of the light).