Those of you who have been to the dwarf fortress forums know what !science! is but for those of you who haven’t let me explain. In its simplest form it is a community expression of how to learn all the weird things that can happen in the game, how to make them happen, and if they are useful or not. Now admittedly over at DF this usually involves babies, weapon traps and magma, and while this isn’t possible here (damm you for not letting me commit infanticide in the name of fun) I propose that as a community we pledge to fund !science! and find all the crazy things we can do in this game.
Sign the pledge, or speak out against traps and !fun!.
I, Swift_Cube, pledge myself in researching and refining Stonehearth !science!. I will do the utmost to be dorfy and genocide inducing!
Check out this wonderful example of !science!, in which several demented Dwarf Fortress players attempt to find the best way to force-breed and then kill mermaids for their bones. It’s really worth a read!
“what you doing”
“im !testing! things in stonehearth”
“what are you testing”
“no im !testing!, and its a pit of trained foxes underneath a stockpile of 1 wood to lure out thief’s”
did a little testing, (no, not !testing!), didn’t know you could already mine stone.
turnips in the ground are smaller when picked.
and units will pick them straight from the ground when hungry.
Edit: it was hard to get them on the platform, but i figured out that if they sleep by the fire then i could just move the fire into a room, sad part is you cant raise walls around the fire.
I had actually seen this before. Some Goblins set their Stockpile over a Cliff, so they kept on stealing things without destroying them in an infinite loop.