Stonehearth Roadmap

Apparently on the development road map, there is this

Farmer (in progress!)

tweaked the title a bitā€¦ :wink:

and since weā€™re drawing attention to the map, hereā€™s all the updatesā€¦

  • Saving and loading games (in progress!)
  • Time controls - pause, fast-forward (in progress!)
  • Farmer (in progress!)
  • Animals (deer, sheep, etc) (in progress!)
  • Player Pets (in progress!)
  • Above-ground resources (stone, plants, etc) (in progress!)
  • Scenario API (in progress!), DONE!
  • Seed the world with scenarios, DONE!
  • Scenario randomization, DONE!

im particularly interested in hearing more about the scenario work! :+1:

edit: forgot about this threadā€¦ merged!

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They should give miturion a call over then

It finally feels as if weā€™re starting to see some meat added to the glorious skeleton we currently have.

The future is looking bright.

Iā€™m glad we have each other.

Even if everybody in the comment sections think youā€™re on the dev team, I really need to step up my marketing campaign.

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haha! itā€™s my disarming good looks that have helped me win over the massesā€¦ what can I say? :smile:

but I really do want to hear more about the scenario progressā€¦ this is where things start to get really interesting!

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In fact we already have some scenarios in the game like the herds of animals, there are other scenarios like ruins, etc but there are no scripts to generate the ruins^^ You can see the Scenario API in the folder.

yetā€¦ there are no scripts, yetā€¦ :smile:

now that i know something may be stubbed out (?), my mind is racingā€¦ only 5 more hours till i can head home and start futzing with thisā€¦ :running:

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Normaly not because itā€™s done but they will add new scripts. Play with the trapper is now more fun but Iā€™m asking myself what is the ā€œtrap flingerā€ for the trapper^^

i would assume thats the targeting reticule you get when you want to place a trap, ā€œflingā€ it on an unsuspecting animal?

You can see it in the trapper folder in Stonehearth.smod itā€™s like a crossbow.

I think the little roadmap needs an update ^^ The game master still shows 0%, even though 3 categories are listed as DONE :3

My farming mod is pretty much broken, because @RepeatPanā€™s rp broke. Although the farming mod was pretty advanced compared to the current content in the game, they plan a more advanced mini-game. Which I am curious how those will be.

RP itself works fine here, the console works, tim and dd works as one expects them toā€¦ diyt seems to have a broken sapling, admittedly, but what exactly did break?

well it used the diyt rp. It did not work, and you announced stopping rp development so I did not really look into it. But dont bother repairing it solely for me tho. I am working on something else currently (secret :smile:) and the egypt mod is on the backburner.

Hmmā€¦ everyone, either beg @Miturion to tell us or just fire away guesses! Go!

Iā€™m afraid I canā€™t repair what isnā€™t brokenā€¦ You can try downloading the current code from git, Iā€™ve pushed it. Maybe Iā€™ve made a fix that I hadnā€™t pushed yet - but rp_diy_trees definitely works.

Nooo, Nooo I wonā€™t tell. I wont tell. No, not the hose please, PLEASeee. :scream_cat:

I dunno, Then it might not be broken currently. I am not fixing it atm. Especially not now they are working on farming themselves.

Is the roadmap on the website currently updated? It looks like it isnā€™t.

Mason is listed 2 times in the roadmap.

yeah, folks keep mentioning this in the blog post commentsā€¦ :smile:

I only just noticed this myselfā€¦ :blush: