Thanks for the replies guys,
Coasterpaul, I do say couldn’t have, as in “could NOT have been MORE transparent communicative…”, as in they HAVE been MORE transparent communicative professional than we might have expected.
I agree their streaming and weekly dev blogs are plenty, theres apart of me that wants them to spend less time talking to us and more time making the game (theres no pleasing some people !)
NobodyPro, I do reference DFs many years of current under the belt development. And realistically a game isn’t going to come along and do everything DF does and more in a fraction of the time. But as I say I don’t think stonehearth needs to with the right framework and mod API.
The fact that stonehearth is listing multiplayer as a feature is a big plus over dwarf fortress and having watched the vids of alpha 10 I can imagine playing this first person solo, ie minecraft/dwarf fortress adventure mode. Adventure mode would be the easiest way I could imagine doing multiplayer, and since I hadn’t been able to find any info relating to persistent world or not I thought id ask on here.
The class archetype info listed on approved features made me think that one might be able to dungeon crawl with friends, rather than those party RPG archetypes being utilised more in the sense of DF fortress mode/RTS mode. Makes more sense - at least in my head.
And a final point (from me) with regards to a persistent world/full world simulation (I note that a stretch goal was not obtained) is that I don’t think this game will reach its full potential sales/adoption wise or longevity wise without a plan to go to a full world simulation. I love DF but when I finally realised nothing that happened inside your site in fort mode made any difference to the world outside and vice versa it made me feel like there was no point. Ive played a lot of games, im not stupid I just could help how I felt or get past it.
After I discovered rimworld I felt exactly the same about it.