I have noticed that when I reload the game in the current version, my stockpile always defaults back to none, and hearthlings stop using it.
Steps to reproduce:
- Make stockpile
- Set content to all
- Save and reload the game
Stockpile should still be set to all
The stockpile is set to None
Version Number and Mods in use:
Alpha 24.10.3 release 849 (64) unstable branch no mods
Windows 10 Home
Intel Core I5-2400 CPU 3.10Ghz
16Gb DDR3 Ram
&4 bit operating system
I thought this was fixed?
Thanks for reporting.
I was noticing this in a previous version (haven’t played latest). I was hosting a multiplayer map, with my game settings set to default stockpiles to None. When loading the save game, any stockpiles I had set to All got reset to None, while any that were set to anything other than All remained with their settings.
Ah, for multiplayer this is not fixed yet, but we have a task for it in our list, will get to it soon.
Just to note, my bug did not happen in multiplayer, but a normal singleplayer game, on hardmode.
After I played with my save file again, I noticed that my hearthlings suddenly started to ignore restocking the items to the supply containers, even though there are plenty resources available to pick up.
Steps to reproduce:
- Craft and place a supply container
- Assign a resource to the container
- Reload the save file and see if the bug takes effect
I’ve replaced the container and re-assigned the resource countless times, yet nothing changed.
Mods: No stockpile manipulating mods such as Better Storage were used
Do you have the ‘storage filter set to none by default’ option enabled?
This looks like an issue already reported that after loading a savefile, all the storages would change their filters to ‘None’ if this option is checked, which is pretty inconvenient.
Yes, I do. It’s strange, though because the resources are still selected. That also explains why none of my hearthlings bothered to store something until I placed a brand new container