Some new goodness delivered to our almost-Alpha 17 release branch, including some cool building and scaffolding improvements.
IMPORTANT: Have a structure that isn’t building properly or won’t build at all? Try this release — but be aware that the new building/scaffolding upgrades will not work on buildings-in-progress. So please start buildings with a clean slate (placing a saved template is fine). We really want to know how these fixes work for you… so post your results in Discourse.
Improvements
New ahead-of-time scaffolding system: Hearthlings now think hard about scaffolding before they start building, resulting in fewer unbuildable structures. Will not work for buildings that are already in-progress.
Bug Fixes
Fix for combat UI not unlocking party when footman is promoted
Fix for combat units not patrolling
Fix for error when tearing down scaffolding: ‘invalid reference in native destination::get_reserved’
Fix to farm level requirement not showing when first creating a farm
Fix for too many monster spawns on hard mode due to generator timer calculation errors
Fix for ai spin when trying to sleep after a bed’s owner has changed
Repairing turrets and traps no longer requires a repair pack
Fix engineers repairing traps and turrets that are targeting an enemy/in combat
Was awaiting this one… Will have to delete a lot of scaffolding from the sounds of it; that is from my old buildings with scaffolding left on it. That’s ok, but rest assured I be trying from scratch any new buildings.
I’ll see what I can do.
If i am not mistaken, the scaffolding is much better… cleaner, without overlaps and mish-mash. If I am not mistaken this will also reduce the amount of wood that is drawn to create the scaffolds…
Still leaving scaffolding, plain single story buildings seem to not have that much of an issue, once I built a two story building they left most of the scaffolding up. latest release, with a brand new game
Ah I see what is happening. The stone chests and the mason’s pedastal are put down before the scaffolding has a chance to finish being torn down. When I moved the stone chests and the pedastal out of the way, the hearthlings were able to tear down the scaffolding
Thanks for the heads up
-Yang
Let me just state; i will as soon as i get a chance to try this update, was busy today and will be tomorrow for work. been and still working at the job site to make sure the frame of the house I’m building is on point. and Trusses go up tomorrow for the Roof . I need to be there to make sure my measurement on Blueprinting was correct and all Trusses are accounted for. and for fact to show where to brace off to for roof to set on baring walls
does this update fix the problem where some times the hearthling dont destroy the scaffolding after the building is finish? sorry if the question is confusing
Well, even if was only 1 building so far; I am liking the changes. Now it reminds me of what I did like of A15. What I mean is now looks more readable in how they are building. Very organic looking… I think is the way to put it. First house to actually have all scaffolding done, for the exception of ladders on one of the roofs, but was reachable with a single of my own ladders.
I don’t mind helping my lil’ lovable hearthlings out here and there, especially when they put them in reachable places that make sense.
It is even more entertaining to watch them build now.
Yes, this fix is supposed to help with the scaffolding not coming down after the building is complete. However, it only works on buildings that are started AFTER the update. In progress buildings will still build according to the old code.
Soonest I can test will be during/after tonight’s stream. But, most of my problems lately have been specific to the building’s close proximity to obstructions like terrain walls and other existing buildings.
That said, maybe I’ll try my stone watchtower again. That thing was scaffolding hell.