Hello I have played this game before in the past when it was up to play with early access and I loved it. Since then I took a break to let it develop and now my son even plays it. I reinstalled it the other day but it hasnt worked at all. I spent 3 days seraching for a fix combing through programs firewalls an the Json files. So far nothing have worked, I was hoping that maybe someone here might have a new idea for my problem. My graphics is a GTX 1050 TI and RAM is 32gb running on Windows 10. If you need more data please inform me of what you might need.
Here is what was in the StoneHearth Txt Doc
2018-08-30 08:53:55.287670 | server | 0 | app | Steam present.
2018-08-30 08:53:55.287670 | server | 0 | core.system | Initializing crash reporter
2018-08-30 08:53:57.522695 | server | 1 | resources | Modules are verified pristine.
2018-08-30 08:53:57.561589 | server | 0 | app | Running Stonehearth server on port 58915
2018-08-30 08:53:57.561589 | client | 0 | client.core | Connecting to local server…
2018-08-30 08:53:57.561589 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-30 08:53:57.563584 | client | 1 | game_engine | Initializing OpenGL
2018-08-30 08:53:57.572560 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2018-08-30 08:53:57.589515 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2018-08-30 08:53:57.589515 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2018-08-30 08:53:57.632400 | client | 1 | game_engine | Determining window placement
2018-08-30 08:53:57.632400 | client | 1 | game_engine | Selecting monitor at 960, 529
2018-08-30 08:53:57.632400 | client | 1 | game_engine | Creating OpenGL Window
2018-08-30 08:53:58.026495 | client | 1 | game_engine | Creating OpenGL Context
2018-08-30 08:53:58.027493 | client | 1 | game_engine | Finished OpenGL Initialization
2018-08-30 08:53:58.028494 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.6.0 NVIDIA 399.07’ by ‘NVIDIA Corporation’ on ‘GeForce GTX 1060 6GB/PCIe/SSE2’
2018-08-30 08:53:58.119247 | client | 1 | browser | cef started.
2018-08-30 08:53:58.120245 | client | 1 | browser | Navigate called without an existing browser!
2018-08-30 08:53:58.122238 | thread17096 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html
2018-08-30 08:53:58.168116 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2018-08-30 08:53:58.182079 | client | 1 | client.core | user feedback is on
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Total System Memory: 31.863 GB (34213003264 bytes)
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Current Memory Usage: 563.590 MB (590966784 bytes)
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Available Address Space: 127.995 TB (140732025438208 bytes)
2018-08-30 08:53:58.183077 | client | 0 | sysinfo | Used Address Space: 5.088 GB (5462786048 bytes)
2018-08-30 08:53:58.733387 | client | 0 | lua.memory | destroying lua caching allocator
As I sit here trying more things I just got an error that appeared for a few seconds before it all closed, It said Fatal Error Stonehearth has run out of Memory. I dont unstand how this could be the fact since my system has 32gb of ram
Odd suggestion what you could try: try unhooking all periferals like web cams etc from your pc. It’s what solved odd shit like this for me. Might not be a fix but it’s worth a try
Was worth a shot, I tried it but still having the same issue.
So I decided to plat the A19 Legacy to see if it works, Funny enough 0 issues with it, ran first time and was perfect, its only the latest build that is giving me issues to where i cant play.
So turns out I forgot about my foot-pedal I use for push to talk, I figured its a usb device why not, unplugged it and bam game works fine. I feel stupid for not remembering it also confused about the whole usb thing.
@Relyss yeah now its not just me. what is is with the games code and crashing because of USB peripherals?