Summary:
The pathfinding can still use some work, I guess, as the hearthlings still occasionally choose quite stupid ways…
Steps to reproduce:
- Build a street network with streets (the actual street slabs, not regular floors)
- Build “obstacles” for the pathfinding, like trees next to the streets or gateways
- Turn on visible paths in options (optional, but makes sense)
- Send hearthlings from one corner of the settlement to the other.
Expected Results:
Optimal paths, mainly sticking to the roads, as they are (supposed to be) faster.
Actual Results:
Weird detours, apparently preferring the “visually most interesting” route? See screenshots below.
Attachments:
Please note that all of these streets were built with the correct “street building” tool, they’re not just floors or slabs.
Version Number and Mods in use:
no mods, release-549, x64, on Steam
System Information:
Windows 10, x64