Well, the slicing view can be fixed later. Engine related issues cannot.
The devs are working hard. I can’t work as hard. But they do have a lot of burden to bear. They are technically pioneers in a new genre.
Before you start crucifying me, I’ll explain why. We all know Dwarf Fortress. I love Dwarf Fortress. Currently, there is no other game out there on the market that can really compare to Dwarf Fortress.
The closest (and yet still so far) have been Rimworld (ehh…not really), Clockwork Empires (EA but pretty bad so far) and Gnomoria (DF:Blue Moon as Gnomoria:Miller’s Ultra Lite)
Yet, Stonehearth has the camera freedom that Gnomoria and DF do not. And at the same time, it offers a similar level, if not more. of potential complexity. And it does not depend on a single thread CPU. Because the more features Toady adds, the more dwarves that get severance pay from my fortress (but I’ll still play DF because it is just too awesome).
So while it may lack the bestiary, lore and world generation of DF, Stonehearth would be the first commercial release, using up-to-date industry standards, of a simulation game that offers x-y-z planes, a full world gen and (potentially) personalized buildings.
As such, Stonehearth is an extremely important game in the history of commercial gaming. And it should be the developers’ responsibility to be able to carry out their jobs thoroughly so as to set an industry standard for future games of the same genre with up-to-date industry standards.