Simulate randomized actions


#1

What I’m talking about:

So I was wondering about this…

What if our little voxel people, animals and even enemy mobs could/would do random stuff when they have nothing important to do? We already have the eating and sleeping which is great, but it can be improved further. Like listening to two peasants having a conversation or watch one of them counting the stars at night or see one of them going away from the others so he can meditate or do something else. Stuff that happens randomly and which gives us a smile whenever we catch one of those animations which makes the world feel alive. I’ll explain:

How:

For the playable characters (the little voxel people) It could happen by a random chance when they (the characters) would do something that wasn’t and can’t be ordered to them.

The actions would vary depending on:
1 the class (carpenter, trapper, peasant, etc.)
2 the kingdom they belong to (from the 3 plus the dwarf kingdom)
3 the time of day (night, morning, etc.)
4 the character gender
5 the character personality
6 the character health (if they’re sleeping in a mean bad or in the floor they might faint, while a starving character might hopelessly try to find worms or look for bugs to eat)
7 any other variable which I don’t remember or didn’t thought about

For the enemy mobs or monsters it could also happen by a random chance when they’re not trying to destroy your village or doing another mean stuff. Watch a monster for some time and he might do something which you would never expect, like a very ugly monster deciding to pet a rabbit (then eat it later, maybe)

The actions would depend on
1 the type of monster
2 if the monster is seeking the player villagers or if he just wanders somewhere
3 if the monster is sociable (lives in a group) or not

The animals behavior would be much like the monsters

Why:

Well… for many reasons. It would give more life to the game. It would grant a lot of those wtf moments we have in some few rare games. It would give a reason for you to look around your town other than to just find that sneaky carpenter to make stuff for you. It would turn the game into a very interesting sim, in a sense. It can be done with the right ammount of animations, interest and dedication. If not added to the native/vanilla game this could appear in a mod, but I would prefer the Stonehearth creators to do it. It would give you more reasons to spend time playing and more reason to care about the individuals inhabiting your world.

How this is different to scenarios:

Scenarios don’t seem to be focused on individuals, they’re focused on giving the player a history. Get too much wealth and raiders might attacks, how you deal with them will trigger another events, etc. The sim I propose is much more focused on each individual

If you read it all thank you.


Idle animations
#2

I moved 2 posts to an existing topic: Idling Civilians?


#3