I’ve found it’s a little more tricky than that since there are some differences in axis outlay in software.
Wait a bit, searching.
Edit: here you are Need help with modelling!
It’s been a while but I guess it still works. Basically you use Magica for modelling and exporting parts of your model as separate files for Blender (which you later animate). Then slice your actual model into matrices with VoxelShop. Then combine the animations you got from Blender (with a script you’ve mentioned earlier, both Hyrule and I used it too) and your voxelshopped model.