Roll new map dice

Recently i realised that the dye next to the “roll new map” button isnt adding up correctly. This is bugging me more then one can imagine.
A standard dye’s oposite sides always add up to 7. so 6.1 5.2 4.3. But the dye next to this button does not do this. Its buggering me so much and idk why. Thats why i write this post just to get some frustration out :wink:

Gyazo - 1caccc01ac893d9bff160d8461447b85.png (Right Dye 4.3)

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I’m sorry, but I don’t understand. In the picture you included, you cannot see the opposite sides of either die. You only see adjacent sides. :thinking:

4 and 3 are the sides that should be on opposite sides but they are both clearly being seen on the dye to the right.

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Thats indd a design fault. Since the 4 and 3 can never be ajustend to eachother since they are on the opiside side of an dice.

It should be easy to fix. Good catch!

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The 1 perk of OCD is finding the faults that dont matter!

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I have never noticed this before, but now that I know of it, Stonehearth is unplayable!!! :forlorn:

For reference:

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I’m pretty sure I’ve seen someone point it out before and it annoyed me, but I’d almost forgotten this again. Good job.

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I would change the topic to bugs cause this is more a bug then a suggestion

Moved it to bugreports

Yeah, pretty sure someone mentioned this long ago :sweat_smile:
Somewhere.

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I wouldnt be suprised if twas brought up. I just thought about it the last 2-3 days and everytime i started a new world to just try something out it bugged me so much.

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