I would like to strongly suggest the developers to follow the “city builder” aspect of the game before going too deep into the combat mechanics. The reason being that I believe it will be a lot funnier for us testers to be able to test a full part of the game, and once it is moderately stable, start worring about other aspects. But here is the kicker: you need something to protect, so it seems natural that we get better city building (and with it, classes/jobs related to it) so the enviroment/animals/enemies have something to crush =p
I would like to be able to start building strongholds before I have to test real battle why? because I would be “safe” to test and fool around different methods on the battle mechanics without worring that my town might be leveled and I have to start again just to test strong enemies, makes sense?
SURE I am being egotistical … I just want part of the game functional so I can jump into it right away >.>