-
I noticed the Alpha 5 only consists of goblins
It would be pretty neat If there were more threats/enemies (e.g: wolves, rogues, bandits etc).
-
A more detailed profile for each citizen would be nice to get to know them (similar to watch dogs) and could be generated by a simple algorithm to keep it nice and personal
-
Barracks/training facility to spawn/upgrade soldiers?
-
Open to workshop for modding (similar to Garry’s Mod)
-
Possible prespawned developments to form allies/enemies!!
-
Able to control NPC’s during battle to control movement
-
Heroes in troops with specific skill set
-
Prespawned random monsters in each world to defeat and to obtain gold/exp as a cool side objective
-
Ability to rename pets
-
Breeding for pets/further elaborate pets for battle/more interaction
-
Interior building view to see the inside of buildings
-
Gamemode for friends? A LAN/Co op/ Multiplayer similar to a starcraft ish style mode
-
Able to host server to play with friends
All of these things are on the to-do list, it’ll be a while, but I’m sure the dev team will get there eventually!
This is already done.
Not sure about this one, maybe? But probably not. This game is more about large scale building and combat, rather than smaller squad/hero based combat.
There’s been a lot of discussion about the combat system, nobody’s really sure what it’ll be like yet.
Yea I’m really concerned that it’ll turn out like a Clash of Clash type thing where It is AI dependent especially during combat… But anyway thanks for the speedy reply
One more!
- Cobblestone paths/wooden paths to spice the boring old green grass floor?
We will have roads soon!
From what I’ve seen, this dev team doesn’t like to disappoint, if their players don’t like the combat system, I’m sure they’ll work to find a middleground that works for everyone.
Alright thanks zippy is there any word on a map/minimap?
Hi @ragerxplode welcome to the community
I can’t see anything to add, zippy got it all.
Check out this out for a more throughout discussion about how different people think the combat should work.
Also:
thanks guys anyone got word on minimaps for navigation?
Hm, I haven’t heard anything about minimaps yet…
Ah, the Tactician… Good times. Still holding out for some variation of the concept in the future.