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I noticed the Alpha 5 only consists of goblins
It would be pretty neat If there were more threats/enemies (e.g: wolves, rogues, bandits etc). -
A more detailed profile for each citizen would be nice to get to know them (similar to watch dogs) and could be generated by a simple algorithm to keep it nice and personal
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Barracks/training facility to spawn/upgrade soldiers?
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Open to workshop for modding (similar to Garry’s Mod)
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Possible prespawned developments to form allies/enemies!!

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Able to control NPC’s during battle to control movement
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Heroes in troops with specific skill set
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Prespawned random monsters in each world to defeat and to obtain gold/exp as a cool side objective
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Ability to rename pets
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Breeding for pets/further elaborate pets for battle/more interaction
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Interior building view to see the inside of buildings
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Gamemode for friends? A LAN/Co op/ Multiplayer similar to a starcraft ish style mode
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Able to host server to play with friends
All of these things are on the to-do list, it’ll be a while, but I’m sure the dev team will get there eventually!
This is already done. ![]()
Not sure about this one, maybe? But probably not. This game is more about large scale building and combat, rather than smaller squad/hero based combat.
There’s been a lot of discussion about the combat system, nobody’s really sure what it’ll be like yet.
Yea I’m really concerned that it’ll turn out like a Clash of Clash type thing where It is AI dependent
especially during combat… But anyway thanks for the speedy reply 
One more!
- Cobblestone paths/wooden paths to spice the boring old green grass floor?
We will have roads soon! ![]()
From what I’ve seen, this dev team doesn’t like to disappoint, if their players don’t like the combat system, I’m sure they’ll work to find a middleground that works for everyone.
Alright thanks zippy
is there any word on a map/minimap?
Hi @ragerxplode welcome to the community 
I can’t see anything to add, zippy got it all.
Check out this out for a more throughout discussion about how different people think the combat should work.
Also:
thanks guys
anyone got word on minimaps for navigation?
Hm, I haven’t heard anything about minimaps yet…
Ah, the Tactician… Good times. Still holding out for some variation of the concept in the future.