Hmmm,… … is this gameplay or fan media…?
Hold my poyo pie…
So I decided to recreate this screenshot in Alpha 19, (the version I currently play in). Here are some screenshots.
First, some wood clearing
This is the place fully cleared out.
That is a lot of wood.
A lot of wood.
Here are a few things I learned from this exercise so far:
- It is impossible to create the horizontal beams in the walls, which meant that I needed freestanding walls, slabcraft and needed to abandon a normal roof for a slabmade one.
- These buildings thus have a lot of slabs. I notice that whenever I put may slabs in a blueprint (not a template), The building becomes whitish when I hover over it with my mouse, which is really annoying, as I cannot see where the voxels are and what colour they have.
- I also had a bug of sorts with the placements of freestanding walls. I would have just mad one of those walls. click to start a new one, another click for the end point, and it doesn’t make a wall, and has weird outlines. A third click exits the building editor altogether. If after the second click, I instead do ctrl+Z, then it removes the previous wall.
- Sometimes hearthlings build ladders and then build blocks inside of them, it is weird.
- It is also impossible to put a door next to wall pillars, as happens sometimes in the screenshots. (No not even with slabcraft, as doors cannot be placed as furniture.) (sort of solved by @Fornjotr )
- Whoever made this screenshot cheated a little bit with the sizes of models. The canal is, to scale with buildings behind it, probably 20 voxels apart), but the brigde over it is totally not that long.
- Also the roofs of some buildings seem to have different dimensions than the walls they are standing on.
Counting on the L-shaped building in the picture, the roofs seems to be 7x4+1+1=30 voxels long by 2x6+1=13 voxels across, while the walls seem to be both 2 voxels shorter in both directions AND 1+3+1+6+1+5+1+3+1=26=/=30-2 by 2x4+2+1=11=13-2 voxels across. (Also, why doesn’t this appear inside the detail hiding bar?)