Rayya's Children - Auto harvest and blacksmith fuel

Hi

I have been playing Rayya’s Children, love the variety.

A couple things from my time in the dessert. Quickly realized that starting without an farmers hove was a mistake. I have to harvest the nature constantly manually way to much micro management Actually a shame I would love to play them as living of the land, trapper for meat and workers harvesting the plants in nature. This could be made with a simple auto harvest you could set for a plant.

Later in the game when you get a blacksmith you start using a lot of wood to do smelting. I love the fact that they depend on clay and stone instead of wood. so I would suggest that the can use coal or an other form for fuel. Maybe some bush that can produce firewood but not lumber.

Thanks Peter

You can move replenishing plants into a spot in your base. Line them up in neat rows of 2 and just draw the “collect ressources” box around them once a day. Moving the plants is a little annoying, but it will help you all game long.

I did that for silkeweed, but would still like a form for auto harvest.

So by auto harvest you mean they seek out the selected plant/rock/bush in the world and gather from it?

Plant/bush not rock, the things that grow back.

I found that an easier way to get wood for rayya’s children is the trader stall. You can slowly stockpile wood from them (just FYI, but I do like the coal idea).

I think it would be cool to have an option to use coal or wood, which can definantly balance the two races and even provide a way for multiplayer when the two races can live in one biome.

If you could collect animal dung Rayya’s children could burn that as fuel!