On day 20, despite having eight buildings, six of which have Comfy Beds inside, my happiness never raised above 5.0. When a hearthling was dumb enough to sleep outside, it would drop to 4.9, then raise back to 5.0 later. This meant that I also got no new hearthlings, at all, because my happiness was too low.
Bug #2) Taking building parts from other buildings.
Hearthlings will sometimes take parts from existing, finished buildings rather than going to to the stockpiles. I observed this with Mean Beds and the fancy diamond windows. If you build a building that uses certain pieces, and another of your buildings arleady has those pieces, theyāll grab it from the building instead of the stockpile, even if the pieces are in stockpile (i guess the other building was closer?) This leaves buildings without windows and no way to fix it since they are already complete.
My reaction was the funny part. āNo what are you doing, fool Hearthlings! Stoooooooop!ā
Maybe related: Iāve noticed the carpenter taking Mean Beds from houses when making Comfy Beds. This isnāt a problem since I was going to replace the Mean Bed anyways.
Yes, this is something that currently happens in the game. The Carpenter will take already deployed Mean Beds and use them to upgrade to Comfy Beds. Unfortunately, they arenāt intelligent enough yet to replace the items once upgradedāmaybe thatās something we can see with the next construction-oriented Alpha.
As for the windowsā¦Iāve got nothing. Looks like your settlers might just be incredibly lazy and sneaky. Are you sure the windows were put in, THEN removed? Or did the windows actually never get placed? There were some issues with that in the past.
They definitely stole them from finished buildings. Iāve had a lot of windows fail to get placed in previous builds, so I was happy to note them all going into place in this village. Then, I watched them put a ladder up against a building that had been finished for days, go up, take the window out, take the ladder down, go to the other building and place the window.
Iāve definitely encountered the window theft before. Same situation as above, a ladder was built up to an already installed window on a finished building, which was then taken to build another building.
The original building permanently registered the now missing window as still being present, making a replacement impossible. Reverting to an older save was the only solution.
I STILL can not get doors or windows built into existing walls that Iāve built (not house walls). It āghostsā in when you place it, but no one even starts building on them now (and I do have them in stock). Before in built 205 they would at least start building them in (but never finish).
Yes, Iām sure this has been reported before. I canāt seem to find it though, I think it had its own report, but maybe it got lost in a bug list or something
Iā¦shallā¦find it!
Edit: no report will escape from me scary⦠This happens when Iām lacking sleep
Second edit: which release were you playing, @GordonFawks ?
So Iāve come across this strange little bug. Iām building a new building and in the process a Move icon appears above an existing door and a worker comes along, dismantles it and moves it to the new house. This is despite the fact that I have spare wooden doors sitting in a stockpile ready to be used.
When I go to add a new door to the old when it either wonāt let me place the template or it will but itāll be sunk one square down and my workers will not place the door.
Bug Iāve had is windows or doors being āstolenā from a finished building and used (I assume) on another building. Like the bug you have seen there are ghost placements of the now-missing items but I canāt place replacements.
i mean, why use a new window when you have a nice used one right over here. sure it takes a bit of prying to get it out, but look at all that wood and labor saved.
This is rather amusing, because the hearthling deliberately builds a ladder to the window, takes it, removes the ladder, walks two steps over, builds ladder, places, unbuilds, and walks away. They arenāt the brightest bulbs.
As far as actual useful stuff, I have only had it happen on uncompleted buildings, but I have not tested specific methods to reproduce it. This happens on the latest build as well, so bumping the bug report. Kinda.
Iām still having this happen in Alpha 10. Specifically, building the default dining hall, if I only have, say, 6 chairs in my stockpile when the building starts, they will place those six, then move some of those chairs to place where the other chairs go. I would think that, rather than taking placed items, it should just stay as a ghost icon until the item is built by the carpenter.