R-293 Pathfinder overload

well it wasn’t just the hearthlings that was frozen the clouds and the animals were too. just like if it was paused. But I looked down at the play button and it was selected. it wasn’t paused that’s why I was confused.

I don’t think its the same bug. my game was “frozen” for like 10 minutes. then it went away and i haven’t run into it since.

Are you running the latest version? This was a problem in Alpha 9 that I thought was fixed. Share a screen the next time and I’m sure we’ll see your LUA is eating 90% of your cycles.

I’m running the latest. alpha 10 Release 293

Then please share a screens hot the next time it happens.

Ok, but how do I do that? should i use the print screen button on my keyboard?

I will just use the screen shot feature in steam.

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yep screenshot it and then, if your not yet at the “trust” level to upload a picture directly to the discourse you can always just upload it to imgur.com or some such place and @SteveAdamo can embed it for you :blush:

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I think it’s just a major lag spike when the goblin camp appears, but with a strange pause effect. I’ll have to check by myself too, since my computer is not designed for games.

@Kodi4444, could you post your system specs, please?

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I’m also getting this issue, time is still passing but very very very slowly, the wolves sleeping Zzzzzzz are still moving(albeit very slowly). music plays normally aswell

its also being reported by someone else here Bug crash/progress wipe (don’t know how to do the fancy linking yet)

lua sits at 99.1-99.3

its not the same, your lua is maxing out for me it was pathfinder that was maxing out.
I had not even encountered the wolves yet.

it happened for me too but my progress wiped after words T_T

would you perhaps be able to post a pic, @Kodi4444 ?

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I’ve also been having an issue with pathfinding sticking at 99.9%, seems to start when the first goblin camp spawns. Everything stops moving - hearthlings, goblins, animals, time…
The game is still responsive, i can open interfaces and move the camera just fine; although the inventory, journal, and the hearthling information panels have no info or are blank.

Screenshot of pathfinder at 99.9% - http://i.imgur.com/t2CwzXQ.jpg
http://i.imgur.com/t2CwzXQ.jpg

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@SteveAdamo @Relyss looks like a pic needs to be embedded :smile:

yes this is the same thing that happened to me @glacierflame

Bug: Villagers freeze up. but camera and UI continues to work.

Summary:
During the course of general play my villagers will just freeze in place, time will stop passing and nothing will happen. However, I can still pan my camera around and access the UI buttons, remove and place stockpiles, plan buildings.

Steps to reproduce:
Nothing in particular seems to trigger it, has happened randomly in a number of maps and villagers. Although I’ve only noticed it recently, within the last patch or so.

Expected Results:
I expected the villagers to go about their business as usual.

Actual Results:
Villagers freeze in place while ui and camera remains operational. Upon opening the process bar (I’m sure it has a different name, but can’t recall it currently) at the bottom right pathfinder is maxed out at 99.9-100%.

Notes:
It does tend to eventually resolve itself but this can take up to 10 minutes.

Attachments:
I’ve attached a screenshot of the latest village that this has happened in.

Versions and Mods:
I’m running Stonehearth v0.1.0 (release 293) x64 build and have no additional mods running during this save game.

System Information:
Windows 7 Home Premium 64 | AMD FX™-4170 Quad-Core Processor | 8GB system memory | AMD Radeon HD 7700

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this is exactly what happened to me. You explained it so much better than I did. @Avandris

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Should I post that bug report in a separate thread so that it is recognised as a bug report or is it okay here?

I’ve stopped playing for now as it gets to the point where my game will freeze up for 10 minutes unfreeze for five or so minutes and then do it again. Gets a little frustrating, but these things happen - such is the nature of an alpha. :smile:

This has happened to me of late, my town is maybe big? About six buildings and loads of supplies, I’ve found it happens mainly when, it seems. that the game is trying to get the hearthlings to move items and then path them to where to store them.

Example:

Box a is for pelts, but loaded with stone because before it was a general holder.

I have a bigger box for stone, this is box b, it’s full of food.

Box C is for food.

I click it so Box A no longer stores stone, hearthlings put stone from box a to box b, hearthlings are also moving food from box b to box C.

During this time I have full camera control, but the hearthlings stope moving, and the game will attempt to save but I can’t actually retrieve that save file.