Hello everyone, first post here and really interested in the game.
Before buying it I was reading around and read lots of topics about the big issue in performance once you reach a certain amount of population/building (I see that the last topic around here is from 2016).
Now I’m a developer myself (even if not in the gaming industry) so I understand that it’s something that it becomes a priority only at a certain stage of the development. What I would like to understand is basically composed by two questions:
- How is the current state for this issue? I read some topic but some where kind of old so maybe it’s less of a serious problem now?
- If it’s still a problem, is there any ETA about addressing it? The team feel confident in knowing how to solve it? I read that the original team was fairly “junior” and the acquisition from RIOT allowed them to have a somewhat bigger team. I don’t know anyway if the team feel confident enough to be able to take on this and solve it.
All in all, how the development is going? I read around that since quite some time, new features has been slowed down in favour of a major refactory / development of the engine itself and I think it’s a good thing but I’d like to have some extra (and fresh) info about how the things seems to be looking right now.
Thanks to anyone that will answer!