Question about Pathfinding

As stated by @ponder
Core Game vs Mods

The engine and fundamental game primitives are being written in C++.
This is stuff like:

The renderer (we use OpenGL)
The path finding algorithms
The physics systems (when we get to physics...)
The client / server multiplayer bits
The save / load game system
etc.

Almost everything that you would consider the “game” is written in
Lua, and is theoretically moddable.

So if the pathfinding is hardcoded you can’t change it. But it should be theoretically possible to Mod some impassable areas like your areas of greenery. They could be invisible walls for example.
Hard to tell at this stage of development.

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