I tried to remake the skeleton mob using magicavoxel and voxelshop to fit my egyptian playtrough, but it seems the animation was removed in the process. I didn`t go overboard, it should be able to use the same animations. What did I do wrong? Complete noob here.
magicavoxel doesn’t support multiple matrix (same thing as layers in image editing). Voxelshop is fine.
So the objects you save there are all one layer.
You need to have multiple layers so each piece can move independent of the others.
For the animation to work, you also need to name/label each matrix/layer with the correct name, cause the animation will look for the pieces with those names to move.
When I import qbs directly to voxelshop they don`t stay in the center of the bounding box. I know I can move them, but the process of moving them to the correct spot takes a lot of time for me. Is there a shortcut/hotkey to make them move to the center?
By the way, you don’t need the grid to have any specific size. (I’m guessing you are using the 31x41x31 recommended in the options) The size does not matter if that option is un-checked. If it is checked though, everything out of the box will be auto cropped/deleted.
I usually set the grid to have the exact size of the model I’m working on. It is easier for measurements.