This thread is for the discussion of everything related to this [urlhttp://discourse.stonehearth.net/t/qubicle-competition-model-submission-cycle-2-week-1-the-underground/2380]weeks theme and models[/url]. Be it critique, suggestions, or just general chat about your favourite.
Also feel free to post other models you were thinking of submitting or other ideas you had around this weeks theme.
I know that no post processing is allowed, but is it ok to render several images and place them next to each other to make a large, high resolution image? For some reason Qubicle don’t want to render any higher than the screen resolution (or rather the resolution of the work area) and that gets a bit limiting when you have a small screen and want to make a tall image.
So I decided to take a crack at this even with my disadvantages like not being able to run Qubicle. Nevertheless I made a model entirely out of cubes in blender and have submitted that, if it breaks a rule I didn’t know tell me and I’ll try and fix it if possible but I checked the rule thread and other than not actually using qubicle I think it’s alright. It’s a bit dull anyway with the plain walls but nyeh, I think it’s alright for a first shot.
Why can’t you run Qubicle, did you punch your computer again?!
Well, I wasn’t anticipating an entry being submitted that didn’t use Qubicle, and didn’t prepare for this eventuality, we’ll be entering DEFCON 1 shortly, may @SteveAdamo have mercy on us all.
In all seriousness though, I’m not really sure how to proceed … we did say no post-processing effects, of which I imagine blender would fall in … but then you constructed the image in blender … so … yer …
The entry is fine for now, we’ll have a meeting of the elder council to decide
It’s an issue with OpenGL caused by me missing an unknown thing that I need to make the Mac/Windows 7 hybrid work. I know it’s possible I just haven’t figured out what magic I need to do to make it work yet.
I might be able to make it so there isn’t any lighting or anything but I’m not sure and I’d have to look through the settings so I’m not sure.
I found a bunch of relevant options and removing lighting completely isn’t feasible. What I can do is remove most of the lighting, transparency, reflections, and glowing at the cost of making everything fuzzy. It’s basically one of these two (They’re 6 different shots of the same thing to give a better idea)
Qubicle has lighting, that’s how you have voxels that appear to be different colors on two sides which is absolutely essential to being able to see. What qubicle doesn’t have is lighting sources which unfortunately causes horrible visual artifacts if I try.
Also here’s what happens when you turn off lighting, It becomes incredibly difficult to detect boundries.
How about this? It has uniformly distributed white lights to avoid the noise while still illuminating the scene, it does leave white spots on the walls though as can be seen. It also skips the cool stuff like fire, reflective metals, and translucent crystals.
Also for anyone interested I made heavy use of the remesh modifier set to blocks, it’s basically a tweakable, real-time voxeliser.
About the lighting: I haven’t tried this but I guess a single sun-lamp with disabled shadows should be the closest match to Qubicle’s lighting. If the dark side of the models gets too dark then raise the ambient light (probably has to be done on the materials, but if you’re lucky the lamp or renderer has a setting).
About the rules: The rule about no post processing is there so that people who bought Qubicle shouldn’t get an advantage by exporting models. Since this is done entirely in Blender, which is a free program that anyone can use, I think its ok. The last version, that “skips the cool stuff”, should definitely be ok.
For future submissions done in Blender we should probably set up some rules though.
Example: No perspective, no shadows, no reflections, no transparent or glowing materials, one sun-lamp (if that works), all voxels should be aligned with the x-,y-,z-axis of the scene and appear to be in the same grid.
Also, props to @Xavion for mimicking Qubicle in another program. That sort of stuff can get really painful.
Edit: Really wanted to make a submission for this week but haven’t had the time. I have a nice image in my head. Maybe I find the time tomorrow. Otherwise it goes on my list of Qubicle-art-to-do.
Edited the submission to be that latest one I showed here as apparently thats fine.
Suns don’t work as an option because instead of acting like the sun does the act like the sun does to earth, what that means is that they send in light from a single direction just like the sun would to here. The problem with that is when you’re indoors for example and can’t see 50%+ of your scene because it’s not where the suns pointing, it also can’t do things like go around corners very well so I’d suggest sticking to low intensity white lamps without shadows as they send light in every direction and are fairly close to qubicle as scene in my latest picture (w.gif).