Qubicle Competition Discussion Thread. Cycle 2, Week 1 - The Underground!

cant wait to see who wins :smile:
but come @Agon do something in 20 hours i want to see it!

How is it that at the last second I get bumped? Not complaining ( I love both of the other submissions), just saying.

sorry, i’m not following… what happened?

I do not believe ( correct me if I’m wrong) that I had any support for my entry (based on likes) and the only other two entries, that came in at the last half of the week, got more likes, even though I was I almost guaranteed to get into the finals( at least). Sorry if I sound selfish about this, I just find it suprising.

im guessing you’re referring to this comment:

that was at the halfway point of this week’s competition, and the comment was made to draw people’s attention to the fact that there was only one entry… :wink:

the only folks guaranteed a spot in the finals, are those that place in any of the current cycles previous three weeks… i hope i cleared up any confusion!

Well here’s my guess as to why you didn’t any likes. It’s pixels, you can’t actually see any 3d things in your image in a way that makes them look 3d. Your post in this thread is much better in that way. Other suggestions might be to make it bigger, What’s it look like to the intrepid explorer that was explorationeticfying the cave? I think the major problem is that it looks kind of plain with too large voxels for the amount of content.

Ah, thank you. I’m glad to get some advice so that I may further improve my creations.

@SteveAdamo and @blackArcher52: Don’t get your hopes up. I have a busy day ahead of me.

@Xavion: Yes, it’s usually referred to as directional light. It’s the most basic type and most likely what Qubicle use. If you can’t see 50% because it gets too dark then the ambient light should help. It’s like the minimum light. I can still get hard to see if for example two walls and the ceiling are turned away from the light so they all just use the ambient light, but you can change the direction of the light for those images. If we have the rule about no perspective then you wont be able to see more then two walls and either the floor or the ceiling, so you only have to worry about getting the light right for three sides at a time.
Not sure what you mean with go around corners. If you mean that the light doesn’t bounce, then no, probably not, but it doesn’t in Qubicle either.

The big question is how much you need to mimic Qubicle to make it fair, but that’s not up to me to decide. Good work either way. :slight_smile:

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