And no, the campaign doesn’t end, as frostfeast is a seasonal mod, it should be unloaded at the end of the month - …and there is currently no way to stop a generator encounter once its started
The amazing things that could be done if this was possible! Also the ability to unlock/unhide and lock/hide recipes based on the holidays or events as well
Have your recipes as a mod-of-a-mod with a deferred load (ala RC ui). Then you can trigger the deferred load via an in game event, such as - in your case - A master samurai swordsmith visits, and offers to teach you a recipe if you meet his challenge.
Yeah I wasn’t giving them 44 wood. That’s what greed gets you during the holidays!
Some more feedback:
It was challenging but not completely unattainable to meet every offering. The only one I missed was because I didn’t have enough levels on my cook but I was very close. I should have also started wheat sooner.
All of the decorations were absolutely amazing! If I wasn’t so busy crafting offerings I would have just enjoyed building and decorating.
I wasn’t sure whether or not the stone heaters had a passive effect or if they just offered a place to warm up like at the firepit. Also I had trouble undeploying and moving them. The hearthlings would just sort of stand by it trying to do something and then give up after a little bit.
The cold effect was amazing. When I went on my goblin raid my soldiers nearly froze to death before they got back.
Chimneys offered a very nice aesthetic (but you can’t move or remove them!)
Everything ran very smooth and stable the entire time. Except for having to use the destroy command a handful of times things were great. I can tell this was well tested.
I was really excited to open my first presents. Food was plentiful, that’s for sure. Adding a few other items like weapons or warm workers outfits would have been nice, though.
The breath effect was really cool. I would have liked it a bit more transparent and maybe shorter. It just looks funny when walking around leaves a long breath trail behind.
The multitude of new items was really amazing and I liked how they were set apart with the snowy background.
It was maybe a bit too hard to get wreaths. I didn’t have doors on any of my buildings for a long time while I waited for my saplings.
The whole thing just felt really nice. I would describe it more as a “campaign” than a mod. It seems more like something I just want to do one or two times as a special playthrough than something I would keep loaded. I liked that.
Really enjoyed the game mode so far although I have run in to a couple problems.
I keep occasionally getting frost feast windows with the snowy side facing the interior. Any idea how to fix that?
Maybe next time you do this mod include a way for us to see what is in the plentiful offerings? I keep opening them with no idea what’s in them because my workers clear it or move it to quick for me to find out.
Title: The more the merrier?
I need to keep my wealth up so I can get daily new 'lings so I uhm, redirected some presents to some new friends I made, who was happy to help me keep the merry going. Mr. Big Tree isn’t feeling so merry though He’s becoming a bit of stick-ler.
Title: Sweet and Sour
Giant stair-case supporting candy canes, cozy hat posse, and the grumpy archer that can’t join the company because he has to go deal with an even grumpier ogre outside.