As per the title, I think we’re starting to get to the stage soon* where those goblins are a real nuisance when it comes to testing things. At the moment, I tend to find myself trying to roll maps with small, heavily-forested hills to live on so that I can test things in peace (though this doesn’t work that well for trappers, obviously)… being able to turn off the goblin raids so that I can test without worrying about deaths (or industrial-scale theft) would be quite handy.
Ideally, something like Minecraft’s difficulty settings would be implemented in an upcoming alpha build (ie, Peaceful - Easy - Normal - Hard). As I recall this is a plan for the game anyway .
*It’s not a big deal now, but the more complex the non-combat side of the game gets, the more testing will be required.
Definitely do want to implement this! Until we get to it, here are a few options for testing:
remove linear_combat from the service creation array in stonehearth_server.lua
if you never make a footman, and you never kill the goblin thief, all he’ll do is steal wood every now and then. No brigands will come to kill your guys.
Could you have some help? I cant really find the stonehearth_server.lua file I try the Steam folder but i could not find anything… the same goes with the AppData of the game (didnt find it at all)
Where is that file? For now i just want to make a nice city hehe
To get to it you have to unzip the stonehearth.smod (rename it to stonehearth.zip). You also have to recompile the decompiled lua; check in some of the modding threads for more details.