As per the title, I think we’re starting to get to the stage soon* where those goblins are a real nuisance when it comes to testing things. At the moment, I tend to find myself trying to roll maps with small, heavily-forested hills to live on so that I can test things in peace (though this doesn’t work that well for trappers, obviously)… being able to turn off the goblin raids so that I can test without worrying about deaths (or industrial-scale theft) would be quite handy.
Ideally, something like Minecraft’s difficulty settings would be implemented in an upcoming alpha build (ie, Peaceful - Easy - Normal - Hard). As I recall this is a plan for the game anyway .
*It’s not a big deal now, but the more complex the non-combat side of the game gets, the more testing will be required.