But that would follow logic, and we don’t need any of that
Yes, that indeed does work, and I think gives the intended effect @Meaty_Meat is looking for. The cleric attacks until someone needs healed, and switches over to healing.
But that would follow logic, and we don’t need any of that
Yes, that indeed does work, and I think gives the intended effect @Meaty_Meat is looking for. The cleric attacks until someone needs healed, and switches over to healing.
Logic!
Now…how do I go about doing that?
"stonehearth:combat:weapon_data": {
"base_damage": 20,
"range": 30,
"reach": 2
},
"stonehearth:combat:healing_data": {
"base_healing": 5
},
Yep, that did it! Great job everyone!