Palisade Wall and Gate

Sorry if this is in the wrong place, but I’m new. Guide me, love me, help me grow.

Is there anyone who would be willing to create (or point me towards a tutorial on how to create) a craftable Item from the Carpenter? I think the addition of a Palisade Wall early on as a means of defense would be awesome.

Thanks,

Meat

I would start by looking at startermod_basic, and there is some starting information covered here.

Once you go through those, post any questions here and I, or some other helpful people, will be more than happy to help you out.

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Thank you.

How do I edit an Item’s description and what resources are needed to create it?

To edit description look for the corresponding lines inside recipe.json. There are some links to the locale file. You should change those links, then change the description in the locale file accordingly.

To edit resources also look inside the recipe.json file.

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So I suppose I will also need an .json editor as well, LOL.

It’s a plain txt file inside. You can use anything, like Notepad.
I recommend Notepad++, it’s opensource and can highlight syntax (helps you finding that missing bracket).

Once you’ve done editing you can check your json on JSONlint.

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Ok, this is awesome! Thank you guys so much.

I know this is just the tip of the iceberg, but I’m excited.

I know that Notepad++ has been said a lot on here, and a big upside is its free. I personally use phpStorm, which is just a specialized version of JetBrains intelliJ. I highly recommend anyone look into their stuff, can’t recommend JetBrains products enough, I mean google used it to build their official Android Development Studio (which I also use). It handles multi file projects better that what I’ve seen N++ to be able to do, and it automatically detects new languages you haven’t opened before and downloads the plugins for them (it did it with .lua files for me.) I believe they have a version geared towards java (which json was originally created for) that is free IntelliJ IDEA: The Java IDE for Professional Developers by JetBrains , though I’m unsure if it’s free, or a free trial.

It might even be possible to use Android Development Studio which you can get for free, never tried to use it for anything other than android apps, but who knows.

That ends my rant.

So…i got this while trying to create a Pig Moose (a little edit on the starter mod model) What does it mean?

Thanks!

you get that error when you export the .qb with compression turned on. so you’ll need to re-export the .qb from your voxel editor without compression.

hope that helps :slight_smile:

2 Likes

That definitely helped. Thanks.

Is there any way to access the game’s.qb files? I can’t seem to find them.

Thanks.

The entities directory is where all the items are in their own folders, the .qb files will be there.

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all the game files are in the stonehearth.smod, which is just a renamed .zip so you can open it with a program like 7zip and such.

and as @xxdalexx said, most of the .qb's can be found in the entities folder, except for things like workbenches, job outfits, etc, those can be found in the jobs folder.

hope that helps :slight_smile:

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Alternatively, you can just tell WinRAR (not sure about WinZIP) to open .smod files

Ok, so I took a stab at creating my own weapon and recipe and trying (trying being the key word) to add it in the game. Can someone take a look at it and tell me what I am doing wrong?

mythril_sword_mod.zip (6.4 KB)

Thanks!

In your manifest, under the mixintos, remove the beginning /.

Hi, some time after alpha 17 will be released i will release my new mod. And that mod will include palisades. I dont want to tell more about the mod but once its out i will link it here in this thread

I did that, but it still isn’t appearing in the game. No recipe at the Blacksmith.

You also misspelled the recipes folder as recipies.

Yes…yes I did. Funny how a simple “i” can mess something up.

So, now that the recipe appears and the Blacksmith can make it…why isn’t my Lvl 6 Knight equipping it?