What I would like to see is a way to organize my ressources more intelligent. To make it more clear, here is an example of what I mean:
- I have a smith
- The smith needs wood to make coal
- So he goes of to the warehouse I have placed in the center of the city to get some wood
- This takes alot of time
Since other jobs also need wood, I can’t just place a chest close to a smith that takes wood in and remove all the wood from the warehouse.
So I would like to suggest a “favourit” function for ressources. I made some screens to show what I mean:
Pic1: If you do this with the chest close to the smith, only wood can be placed in it. But there is no guarantee that you hearthlings will fill this up first. So if you have like 20 chests in your warehouse and most of them can take in wood, your chest at the smith will probably neiver receive any wood at all unless the other chests are full.
Pic 2: Now this is the idea. You can mark the ressource(s) as favourite. That means, your hearthling will prefer bringing those specific ressources first to this chest and then in the others.
This way you can make sure, that the smith has some wood close to him. And you can easily limit the amount of wood with other chest sizes. So if you only want 32 wood close to your smith, build a wooden chest.and mark wood as favourite.
Now there are still some questions. Is it possible to have multiple chests with the same ressource as favourite? Will hearthlings start taking wood out of normal chests and place it in the chest that got marked with a favourite? Those are things we can discuss.