Now arriving on our Steam Unstable branch… it’s Alpha 22.5!
http://www.stonehearth.net/now-on-steam-unstable-we-half-something-for-you/
Now arriving on our Steam Unstable branch… it’s Alpha 22.5!
http://www.stonehearth.net/now-on-steam-unstable-we-half-something-for-you/
Oh, then that explains the notification I saw but didn’t had time to read before it disappeared… I thought it was a calling for the stream.
For all of you who want it to be easier still to bind shortcut keys you can now do this from the UI. You can even make mods with shortcut keys!
Hey! That is nice! Too bad it will take some time until my slow connection finish the download… I will probably only test it tomorrow.
Download finished !
I saw the debug keys binding in the locale file, but how do I enable them in the game?
“There might be some other surprises lurking in the release… but we’ll let you discover those for yourselves…”
Quick someone figure out what they added!
I know it but i wont spoiler
Havent Time to test it myself but i think activate the debug Tools and then use the keybindings
I’ve always activated the debug tools, but they just don’t appear in the controls menu.
Keybinding so go the settings and bind them manually and try this… I will Check it when im Home
Yeah that’s the problem. They don’t even appear in the key binding setting. Maybe they are just too shy to let me bind the keys.
At least tell me if it’s anything gameplay related, or just more to do with key bindings. Haven’t had a chance to play with it yet.
You can do that by adding "enable_debug_keys" : true
to user_settings.json
, but those keys are generally for debugging low level C++ issues, so are probably useless to most people.
They are gameplay related
can it be true, that my poyo pen that held 8 poyos before the patch, now only holds 7!? My sheep numbers changed aswell…
EDIT: Nevermind, now its back to normal…
@Wiese2007, @Relyss Anyone want to PM me the change? I haven’t played in a while but like to follow updates and now I’m curious.
That’s a UI bug, it’s on our queue.
@Fornjotr I really like your coop structures, though