Debug not enabling?

I added ““enable_debug_keys” : true,” in user_settings.json, but ingame none of the F# keys is working… Why is that? :frowning:

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Assuming you have restarted the game after setting that option in your user settings:
try pressing again the same F# key and/or waiting a bit (it could take time to render whatever needs to be rendered).

Also, not all of those keys have associated functions, I think.
I can only remember F11 for seeing the bounding boxes, and from streams F6 & F7 for quick save/load and F12 (I think) for pathfinding.

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Hmm, I read the wiki and it said F3 will reset AI, so… I guess I try F12 and see if anything happens

F5 seems to reload the UI… But NONE of the other F# keys do anything :cry:

Well F5 is always enabled to reload the UI, the rest need the debug keys enabled.

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Oh… Then im back to square one :confused:

Whole my user settings look like this:

"user_id" : "e0968d7a-fe23-11e4-a0f8-d850e6c3d904",
"collect_analytics" : false,
"alpha_welcome" : {
	"hide" : true
},
"renderer" : {
	"run_once" : true,
	"use_high_quality" : true,
	"enable_ssao" : true,
	"enable_shadows" : true,
	"enable_debug_keys" : true,
	"msaa_samples" : 1,
	"shadow_quality" : 5,
	"max_lights" : 250,
	"enable_vsync" : true,
	"enable_fullscreen" : true,
	"screen_width" : 1920,
	"screen_height" : 1018,
	"draw_distance" : 1000,
	"last_window_x" : -8,
	"last_window_y" : -8,
	"last_screen_x" : 8,
	"last_screen_y" : 52
},
"enable_auto_save" : true,
"tutorial" : {
	"hideStartingTutorial" : true
},
"audio" : {
	"bgm_volume" : 1,
	"efx_volume" : 1
},
"force_32_bit" : false

}

you need to put the "enable_debug_keys": true, right under your user ID

   "user_id" : "e0968d7a-fe23-11e4-a0f8-d850e6c3d904",
        "enable_debug_keys" : true,
        "collect_analytics" : false,
        "alpha_welcome" : {
        	"hide" : true
        },
        "renderer" : {
        	"run_once" : true,
        	"use_high_quality" : true,
        	"enable_ssao" : true,
        	"enable_shadows" : true,
        	"msaa_samples" : 1,
        	"shadow_quality" : 5,
        	"max_lights" : 250,
        	"enable_vsync" : true,
        	"enable_fullscreen" : true,
        	"screen_width" : 1920,
        	"screen_height" : 1018,
        	"draw_distance" : 1000,
        	"last_window_x" : -8,
        	"last_window_y" : -8,
        	"last_screen_x" : 8,
        	"last_screen_y" : 52
        },
        "enable_auto_save" : true,
        "tutorial" : {
        	"hideStartingTutorial" : true
        },
        "audio" : {
        	"bgm_volume" : 1,
        	"efx_volume" : 1
        },
        "force_32_bit" : false
        
        }

i did it for you, so all you have to do is copy this and paste it into the user_settings.json file and they should work for you.

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I’m not sure that the wiki has updated info about that. Those might be the debug keys from the first alpha, which also included space key for example.

But yes, as I told (and seeing Albert’s stream confirmed it) for example the F11 key is toggling between nothing / showing boxes of the selected object / showing boxes from all objects in the world (which for me takes some seconds to actually render them, might be my machine).

F6 and F7… You’d have to save with the correct one, and then start a new game and load with the correct one to see if they actually work…

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@sdee recently said those work, i believe F6 is save and F7 is load.