Newb wants to model an Ulfberht

So, if you are looking for some information on how to work with Qubicle, you can find some tutorials here and there in this forum. Being to lazy to look for all the spots, let me just link you to my YouTube-Channel, where I have uploaded them. You have also this thread with some tips and tricks (as mentioned by @Smokestacks) … might be worth a look. Also do not miss the official Wiki, which was just recently created. You will find a very useful reference manual in there.

Now on the limitations…

Yes. That should work. Just keep in mind that you will play the game from some distance. So small details might get lost on your model (espeically as the swords will be not that huge I guess).

This will require some modding, but should be no problem. We have seen buffs for weapons shown by the devs already. I would expect that you can just take a given weapon with some buffs and use it as a template for your modification.

Again should be very possible. There will be a dedicated file related to your model which includes the requirements (e.g. materials) to craft it. Making the recipe available late and link it with some hard to get resources should be rather easy. Modding in a new resource might be a bit harder, but for sure doable (again you could take an existing resource and adjust it to your needs).

Not sure if durability will be in the game (did not remember that it was mentioned already), but there is a “maintain”-option with the professions… so maybe we will have it. However, you could for sure add a counter to the weapon which is decreasing over time. To prevent that it just breaks during the fight, you might just add a query to your “reduce durability”-function which checks if your character is in a fight. If yes, it is not reduced (or reduced after the fight). I guess you have some options here.

Professions should level as we know. Therefore I would expect that also warriors will level and this means that there is a “variable” you can check for a required value. If I remember right, it was even mentioned that there will be weapons which require a certain skill level. Shouldn’t be a deal-breaker.

I would say yes.

From my understanding most of your ideas are rather basic changes where you could copy and paste code from implemented items. I would give it a try… and if you are stucked, there will be people around to help.

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