First of all, I’d like to congratulate everyone involved with the new profession outfits! They’re great :3
Moving on, however…
There is one little thing that bothered me a bit about them: the new outfits that include hats (like the Cook or the Trapper) have the hat as a part of the main outfit instead of having it separate like the archer or engineer used to have.
I noticed that when I created a racoon hat for the trapper…
As you can see, the hat is not replaced because it is actually part of the “body” slot. However if I make my hat a “body slot” item, it gets my trapper naked unless I include the whole outfit with my hat. I wanted to know if there was any workaround or different option to the "Merge_with_model" (I only know that one and the bone attachment one) rendering that would allow me to replace only the hat instead of having to include the whole trapper’s outfit
EDIT: @malley - nope. Hat is named “hat” in Qubicle; added the "transparent": "false" to the hat .json and it ended up rendering both hats again. Not sure if an issue, but I’ll be going with the torso solution for now then I guess the only issue is that if the clothes are changed, I’ll have to manually update them
hey @malley, one question,
i was modding the archer outfit and was about to use no hat with it.
but when i tested the hat assigned was the vanilla one
is there a way to set the equipment slot to none without replacing the entire json?
just fixed it with a hat that fits the outfit but the question keept around