First of all, I’d like to congratulate everyone involved with the new profession outfits! They’re great :3
Moving on, however…
There is one little thing that bothered me a bit about them: the new outfits that include hats (like the Cook or the Trapper) have the hat as a part of the main outfit instead of having it separate like the archer or engineer used to have.
I noticed that when I created a racoon hat for the trapper…
As you can see, the hat is not replaced because it is actually part of the “body” slot. However if I make my hat a “body slot” item, it gets my trapper naked unless I include the whole outfit with my hat. I wanted to know if there was any workaround or different option to the
"Merge_with_model" (I only know that one and the bone attachment one) rendering that would allow me to replace only the hat instead of having to include the whole trapper’s outfit
afaik there are only those two options in the lua that proccess the equipment settings
(saw it maybe a month ago so it might have changed)
@malley may be able to answer this.
good question - havent yet looked into this - but i need to make some changes on lomc for the new uniforms and that could be needed ^^
and @DaniAngione do you mean something like that? kitty has already done this and its included in lomc (locksofmanyclothings)
Well, at any rate I fixed it by making it a “torso” item and including the rest of the trapper’s clothes
Not optimal but it works :3
As long as you’re hat bone is named “hat”, you should be able to set transparent to false like the engineer outfit:
If that doesn’t work let me know : ).
Or you can do the fix you found ; ).
Oh! I’ll try that right away and edit this
@malley - nope. Hat is named “hat” in Qubicle; added the
"transparent": "false" to the hat
.json and it ended up rendering both hats again. Not sure if an issue, but I’ll be going with the torso solution for now then I guess the only issue is that if the clothes are changed, I’ll have to manually update them
Thank you nonetheless
hmmm… i might convert these new hats to be separate equipment pieces… but if your solution is solved for now then i prolly wont bother for the moment.
hey @malley, one question,
i was modding the archer outfit and was about to use no hat with it.
but when i tested the hat assigned was the vanilla one
is there a way to set the equipment slot to none without replacing the entire json?
just fixed it with a hat that fits the outfit but the question keept around
I think you should be able to create a hat that is just an empty file? So the character would still be wearing a hat, it would just be invisible.
i was thinking more of a none/false style hehehe
but that should work too