I am fairly new to modding but I think I have some understanding of how it works and how to code so I am going to try to do this idea I had for a mod Mystic Alchemy.
Mystic Alchemy will add a new kind of alchemist that uses magic to create potions that are more powerful but I am staying with Radiant Entertainment’s idea of magic being rare and somewhat dangerous.
Ideas:
- The only way to gain access to this upgrade is for one of the people above to move in around your area and most will be hostile
- Once you come across a neutral one you can buy some of the special potions or if you have a Physician (going off the kickstarter page class tree don’t know if that has changed) and have traded enough with them you will be able to buy their trade secrets
- These people are nomadic so they will move after a certain time has passed
- Once you have a mystic alchemist they may cause increase monster spawns or possibly a plague
New Character model using @Froggy shepherd model found in this post Unofficial Model- and Template-Files for Qubicle
I am going to make shepherd robes (which I am using as monk robes for right now) for the female character but here is her head design
cauldrons
New bottles
carriage
carriage door, wheel, firepit, and bird stand
then the bird and a crate that will hold bottles as deceration
I will take suggestions, feedback and tips you have them