Remove the prefix [Add][Object] of the mod. It will make the stamp tool (from dubugtools) not able to stamp those new items. Or itâs the other reason causing this problem?
I think the ingot piles shouldnât overlap to each other.
I have no trouble stamping things from my mod. I start with [ and it works. Also, every space in the name has a _ in between and the address of a rack of pelts is called pelt_rack. All things that could cause the trouble.
scratch that, I have no trouble at all. When I type in pelt for instance, I get a list of all the pelts in the game, as well as the pelt racks from my mod.
On point 2. I already noticed that, and I am working on a solution. Fixing it is part of the clean-up work coming up.
For whatever reason, Iâm unable to find any instructions as to how to install this. Since there is no .smod file here, Iâve had to try to alter the filetype of the zip folder to a .smod file, and compressing it and changing the .7z file into a .smod file, but none of the things Iâve tried have worked. Could I get a bit oâ advice, perhaps? Since the idea of having a compressed, VISIBLE storage for materials really appeals to me- imagining vaults filled with piles of gold and silver. As for ideas for other piles⌠Perhaps piles ofâŚ
Clothing? Potions? Jerky?
Or a few absolutely stupid ideas that would serve no point other than to highlight how truly mad a player is⌠like piles of chairs, windows, workbenches, or tools.
Or, truly the most mad of all ideas. Piles of piles. Iâd imagine youâd need to clear out quite a lot of space for one of those monstrosities, but just think of how satisfying it would be to load in and see a pile of eighteen gold ingot piles, each containing eighteen gold ingots apieceâŚ
the easiest way to install the mod would be to extract the zip.
The extracted contents will probably be a folder called [Add][Object]Piles_Plus. Within that folder is likely another folder called [Add][Object]Piles_Plus. Copy this second folder (and all of its contents) into your Stonehearth/mods/ folder.
Your Stonehearth/mods and Stonehearth/mods/[Add][Object]Piles_Plus folders ought to look kind of like this after:
Mod folders work when they have the extension .smod, but also when they are compressed files (.zip) or when they are just normal open folders.
I know the last one is true, because I use that for developing the mod. I tweak, and I restart the game to see the changes, but I do not go trough the effort of making it into a .smod everytime (imagine that ).
As for the .zipâs. .zipâs are the true identity of .smodâs, you can use that trick to see inside (and thus
to mod) the .smod folders. You just rename mod.smod to mod.zip, ignore the warning your computer gives you, and extract the entire contents of the mod in a normal folder. It works.
When I packaged the mod for download, I simply compressed all the mods content from the normal open mod file into a compressed file (.zip), and put that file into the forum thread.
All you need to do is take the folder youâve downloaded, and place it among your .smodâs. If you reallly want a .smod, then change the extension.
@nikosthefan, I think you are suggesting that the downloaded file can be renamed to have a âsmodâ extension.
That works, in theory, except that many folks do not have the âshow file extensionsâ feature enabled, so theyâll end up inadvertently renaming the file to [Add][Object]Piles_Plus.smod.zip, which the game wonât load (Stonehearth doesnât load files that have â.zipâ extension).
When i mark a mod in list, marking disappearing and mod donât work .It appear only for two mod: your and clearsky. I use a lot of mods, and think that know a lot, but may be not see something obvious. Help me, please =)
You right! After renaming [Add][Object]Piles_Plus.smod to Piles_Plus.smod, and rewrating minifest-file i can start mod but with 30 warnings and wtihout images.
Need rewrite all recipes at âPiles_Plus.smod\Piles_Plus\jobs\blacksmith\recipes"
in line âitemâ:â[Add][Object]Piles_Plus:tin_ore_pile" to âitemâ:"Piles_Plus:tin_ore_pile"
30 times⌠1 time for 1 recipeâŚ
If it is indeed true that the symbols arenât tolerated, I will change it
when I get back to finishing the mod. I know what to do, and I finally have
my new computer now, but I will be busy with college this week, so it will
have to wait a little more. I will also fix ClearSky at that point.