I appluade your hard work and dedication this would be awesome to have and, all the voxel look just right!
Small update… as I was curious to see how the graphical elements I have created would look in the game, I have added them into the Graphics Test. I am positively surprised. Looks quite Stonehearthish, no?
My gosh! This mod is amazing! However, I have a suggestion for you: Bookshelves! Perhaps you could craft bookshelves, construct a building, and make an impromptu library.
Bookshelves are already on my “extended list” as I would like to add a feature where you can “import” (find) books from past games or other players. Those could be stored in a shelf. However, first things come first… I also would like to re-use as many assets as possible from Vanilla Stonehearth and maybe there will be some shelves in already.
ahh! i missed this update? it does indeed look very stonhearthish…
cant imagine what you guys are going to crank out once you have the terrain generation tools at your disposal…
A world comprised entirely of upside-down cows!
Thanks for creating this thread @voxel_pirate. You’ve given me an idea of how I should start planning and working on my mod(s). Whenever I finally stop debating on what it should be! I think your mod is progressing quite nicely and will be quite awesome . And yes, I think the models are very “Stonehearth-ish” .
Quick Question… What programming language does Stonehearth use? I need to know which one I should start learning.
P.S. Feel free to use the “edit”-function which you find at the end of your posts if you want to add something. If you edit a post it also bumps the thread .
To make a mod would I have to tamper with the game engine? Or could I just focus on AI and UI?
And also what software do you recommend for animations?
Second: It depends on what you want to mod. Exchanging the look of existing items or models will be rather easy and you do not need to “code” too much. No real “tampering” with the engine. If you want to add something basic, like a new weapon, you will be able to copy the data for an existing item and adjust it. The more complex your project becomes, the more you will need to work with Lua (and JS / HTML). However, you are not really going to work on the level of Stonehearth’s engine (which is not accessible and coded in C++).
On animations you want to take a look into Qubicle Constructor (see attached post) to create models. As an animation tool I prefer Blender myself.
looks great in style
Ah man how did I miss this?!
They look great to me! Really fit in with the game, I’m a big fan of that press … now to just get it animated
They look much better in-game, than in Quibicle - that’s for sure!
Pffft. I corrected your post for you.
Sorry for having to be the biggest necrobumper to be on this board, seeing as this Topic has been going with 257 days without having a discussion. So, I want to know if this Mod is dead, is forgotten, or is still in the works.
quite all right, sir… I too am curious to see if this will have a revival!
Stonehearth includes since some releases a book which is archiving events. If this mod will happen depends on how the existing feature will be improved by the devs. Does not make sense to put effort into something which will be available in Vanilla Stonehearth, does it? … well actually it would to learn a bit, but time is an issue here.
My feeling at the moment… most probably I have to re-work the idea of this mod to not overlap with the existing feature and see if it still makes sense.