Wow, I’m impressed on how different the play style is in this race!!!
I thought I was so smart by starting with a trapper knife (as always) just to realize how terrible of a choice it was. LOL
The tech tree is awesome!
If you guys that downloaded from github are having problem, remember to rename the folders! All lower case and remove the “- master” from it. The “- UI” replace for “_ui”. I did this and had no errors anymore.
@Drotten All I did was check if the population Json had a “lineages” node, if it did, it would change how it constructed the hearthling name. This was because I was lazy and didn’t want to play by the default’s rules.
Is there a way to hook into lua files, like in my case, after they’ve been named once by the default, have the game run my naming function?
Not that I know of. I did ask @yshan about the possility of a more dynamic name generator, or being able to create your own and useing those. She said she’ll look into it when she gets some time. So hopefully we’ll have some options in the future.
loving the looks of this mod, i’ll have to test it out later today when i have the time.
[quote=“Wharp, post:1, topic:19473”]
P.S. I’m looking for a talented, kind artist who can sketch up a storybook depiction of the 'neers for the race selection screen
[/quote]perhaps @Hyrule_Symbol could do that for you? i know he does an amazing job of copying Allie’s artstyle…
Ah right, I see what you’re doing now. You could attempt to do it by monkey patching the function. This is usually done (in Stonehearth) in the server init script. If you’re wondering how it’s done you could take a look at other mods that touch Lua code, Frostfeast for example. If you’d like I could add it in and make a pull request up on github.
Your other option, as Avairian mentioned, is to wait until TR manages to implement a more dynamic name gen. Although there’s no telling when that’ll be done.
I started another game and things have been going well! I’ve run into a couple issues, where they won’t dig certain areas for some reason, but it seems like things have been cleaned up nicely in .91 - I haven’t had it throw me a single error while I’ve played.
The only thing of note aside from the digging problems so far is that I’ve had zero traders show up, and other than the beginning story bit there’s only been the goblin chain showing up for me. I am getting new people now, however, so that’s certainly an improvement.
oh i better add that to Praise so it renames files to lowercase by default just to save problems.
ps. how easy would it be to swap the trapper and shepherd on the professions tree?
pss. Wharp - an idea for your next race (if you choose to do another) an elemental race, i know they’re a kickstarter addon but we don’t know what form that would take and it would be cool to see some little roaming around or having a load of different elementals as your hearthlings each one a random type
psss. i noticed the UI mod doesn’t have a file version associated with it on Praise
Hey i do some basic german translation for the mod (I like it ), iam correct that the storyteller speaks like yoda from starwars? Not exactly but like this?