I came through the mod Sacred Grove Biome on the idea and have now completely revised the mod.
Download link is for building templates?
Thank you I corrected it.
Great job on the biome tweaks, look forward to trying it out!!!
Took it for a spin before work this morning. Crashed on map gen, error referring to sugarbells. Found and removed sugarbell entry from lorki_generation_data.json at line 307. It loads up now and dang son, screenshots don’t do this justice. You have made a thing of beauty.
In 24.2. no Problems with sugarbell.
Sorry other i have not testet.
I should have clarified, running A23 stable. Workaround posted in case some one else runs into it. Glad to be part of the test group.
Looks amazing! Very unique
I get an error upon trying to generate the map after I’ve selected an area of it to start the game
i upgraded to 24.2 and it works perfectly fine. just wish it didn’t come up with that error on 23
and now…i get this error in game
Uncaught TypeError: Cannot read property ‘target’ of undefined
TypeError: Cannot read property ‘target’ of undefined
at dispatch (http://radiant/radiant/js/external/jquery-2.1.4.min.js:3:6466)
at r.handle (http://radiant/radiant/js/external/jquery-2.1.4.min.js:3:3241)
at Object.trigger (http://radiant/radiant/js/external/jquery-2.1.4.min.js:3:5574)
at HTMLDivElement. (http://radiant/radiant/js/external/jquery-2.1.4.min.js:3:11542)
at Function.each (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:2882)
at n.fn.init.each (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:847)
at n.fn.init.trigger (http://radiant/radiant/js/external/jquery-2.1.4.min.js:3:11518)
at n.fn.init.n.fn.(anonymous function) [as click] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:4:5101)
at n. (http://radiant/stonehearth/ui/game/bulletin/bulletin_dialog/town_founding_dialog/town_founding_dialog.js:22:62)
any chance you could upload a copy of the fixed mod that doesn’t include that in the json file? i found it and deleted it but now the mod says there is an invalid manifest and have no clue what to do about this
Sure. I’m at work so check back in three hours. Are you running A23?
Well yes. I tried 24.2 and it worked until i tried naming my name and i got an error pertaining to that. and i can’t progress any further than placing my flag. So i went back to A23 and i get that error regarding sugarbell and i found the lines in the json file. I tried deleting it and now i get an error in the mods tab saying invalid manifest so i don’t know what i’m doing in regards to editing a mods files
a bit curious i recently started to get a lot of random seed boxes is it because of this mod or not?
randomly get a lot of them and seems i don’t get them anymore after disable the mod even for other biomes
This is great inspiration! I’m going to build some cliff side buildings now.
Tbh, i don’t know jack about json formatting and reference structure either. I used to play around with dwarf fort though, so I kinda get the meta idea. I don’t want to completely hijack this thread so i started a new one for us godbothering noobs and posted your requested files there.
The random seed boxes are part of the mod if you remove grass.
The mod should be for 24.2 therefore the sugarbell are included.
If an error occurs after removing the sugarbell, then it is not properly removed or a syntax error.
Unfortunately, I am currently at work and therefore can not really help.