Whenever I have the time, I sometimes contemplate StoneHearth and it’s development - the direction it is headed. In doing this, I come up with some random ideas and concerns. Usually these ideas and concerns are silly or too insignificant to bring up, but recently I thought of something that I feel is pretty important.
At the moment, the endgame of StoneHearth is to build your city so large that your computer cannot support any more hearthlings or growth, rendering your save unusable.
Now obviously, this isn’t really something to look forward to. Nobody will sit at their desk playing this game for hours saying to themselves “Oh boy I cant wait for everyone to start freezing!”. Now you could argue that the devs have placed maximum hearthlings caps in-game, or that they will make more efforts to optimize the game in the future - but that still doesn’t change the fact that at some point, growth is no longer something achievable or desirable.
As things are right now, this is the endgame of every SH save.
So, I am here to propose a solution, one that our glorious devs hopefully think is a good one.
Rather than having every save independent and separate from one another, what if we had them all linked?
Linked saves would exist adjacent to one another in the world, and would be able to exchange and interact with one another. So for example, perhaps each town would be able to trade goods and services with one another. If the neighboring town/save has a blacksmith, then the other town would be able to request items made by the blacksmith. If one town gets attacked and needs reinforcements, their neighbors could send troops to provide help.
This concept really gets me excited because of all the possibilities its allows for. Rather than having a bunch of independent saves existing in entirely separate worlds, players could build EMPIRES spanning across multiple towns, outposts, and cities, all of which interact with one another.
Players could create saves with actual purposes and focuses. One town could focus on food production and farming, while another is producing a strong garrison of soldiers to protect the surrounding villages.
So, not only would this option prevent each save from being rendered worthless and dead once built to capacity, it would also keep the player interested and would add a bit more thought to the game in regards to how players will want to design their towns so that they can support the other towns in the empire better.
I recognize that this sort of addition to the game would probably require a large amount of time and effort, so I don’t expect to see anything like this soon.
Thanks for taking the time to read this, if you have any questions, don’t hesitate to ask.