Somethimes, there are these goblin thieves sneak into your town. The only way to get rid of them, is by killing them, or letting them steal enough stuff. But we cannot have thieves get away with that, but killing them, isn’t that a little too much. So first suggestion of two: let us give military troops one extra command (next to defend location, attack, and the like) ; scare away. Upon giving this order, you military will try to make your enemies flee. (# endunnessecaryviolence ).
You don’t need to kill all wolves that pray on your livestock, you only need to keep them away from your livestock.
The second suggestion is another of these orders, and that is capture enemy. What it does is self-explanatory. Seeing as the devs plan on adding pirates, and politicians, aka bargaining, and diplomacy, this would be a good thing to be able to have. (Also allow ownership for specific captures and captures in general, so you can make cells) this can also prevent needless killing somethimes.
What do you think?