IT'S HAPPENING: Multiplayer available on another super-unstable Steam branch!

Help

When my friend is joining me he always gets a disconnect we dont know why…
can somebody help me?

Would you be able to run some tests for us? It would be interesting to see both of your logs, and know both of your internet connection speeds. We’re trying to track down a connection timeout problem.

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Friend%20Internet%20SpeedMy stonehearth.log (4.7 KB)
Friend stonehearth.log (95.1 KB)

I send the Internet Speed above with our log files

In the second screenshot, are those periods decimal marks or grouping ones? I.e. is that 9088 kbit/s or 9 kbit/s?

It 10k Internet Speed 1 - 3MB Download

Ok based on the logs this is the connection timeout issue - basically for some reason your friend doesn’t see any packets from you for 10 seconds then it dies.

We’re looking into it, but in the mean time try adding this to your user_settings.json file:

"steam": {
   "keep_awake_timeout": 9999999
}

edit: and your firend’s user_setting.json file too

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Ok thanks :smiley:

where do we add this? under everything else?

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yeah it’s a top level key, it can sit next to "user_id"

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there are now 7 peoples who try this :wink:

and it should looks at the end something like this:

{
“user_id” : “XXXXXXX”,
“enable_auto_save” : true,
“enable_analytics” : true,
“alpha_welcome” : {
“hide2” : true
},
“steam”: {
“keep_awake_timeout”: 9999999
},

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ok kitty could join for the first time :smiley:

will later test if this also solves the rejoining on later game maps (just have a very lategame map with a friend who couldnt rejoin after some ingame days)

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yes this seems to be an amazing fix! will see if the others (who could not join me) now can also :slight_smile:

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ok can confirm this fix also helps with rejoining in later game games :smiley:

im curious: does this fix also fix the “crash/disconnect after placing flag/hearth for the first time” -bug?

I believe I still had that flag crash again while testing with someone who did not have the json edit, so I don’t think it works on the client side at least. It is a fast crash when I get it, it’s the instant I put the flag down.

Just tried this test with @TheHeiRou and he can also join (as can @Kittyodoom) so this looks like a good fix… but i am sure many would like to know… as it seems to have done the trick… how long until you push the fix into the build @ayazar and etc? :slight_smile:

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I imagine they’ll probably want to find the best possible setting. 10 seconds is clearly too small, but they might not want it to wait quite that long before timing out.

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yes… *connecting… * 10 hrs later… lol - i get it ofc :slight_smile:

  • might still be some that it does not cure as well… but let’s hope :slight_smile:

I’m not a big PvP oriented person at all, much preferring cooperative play but an easy fix to this is just have a toggle when you create the game – pvp or pve. I’m pretty sure most people when logging up an MP session have an idea of which they want to play :slight_smile:

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Hey, when did the goals get added to the town info screen? I like it, though! image

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